Remove LOTS of compile warnings

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-19 09:26:37 +02:00
parent fdd8d2f3cc
commit 74dd02d024
549 changed files with 2082 additions and 2122 deletions
+2 -2
View File
@@ -77,7 +77,7 @@ struct npc_aged_dying_ancient_kodoAI : public ScriptedAI
}
}
void SpellHit(Unit* pCaster, SpellEntry const* pSpell)
void SpellHit(Unit* /*pCaster*/, SpellEntry const* pSpell)
{
if (pSpell->Id == SPELL_KODO_KOMBO_GOSSIP)
{
@@ -161,7 +161,7 @@ bool GossipHello_npc_aged_dying_ancient_kodo(Player* pPlayer, Creature* pCreatur
## go_iruxos. Quest 5381
######*/
bool GOHello_go_iruxos(Player *pPlayer, GameObject* pGO)
bool GOHello_go_iruxos(Player *pPlayer, GameObject* /*pGO*/)
{
if (pPlayer->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE)
pPlayer->SummonCreature(11876, pPlayer->GetInnPosX(),pPlayer->GetInnPosY(),pPlayer->GetInnPosZ(),0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);