Remove LOTS of compile warnings
--HG-- branch : trunk
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@@ -77,7 +77,7 @@ struct npc_aged_dying_ancient_kodoAI : public ScriptedAI
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}
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}
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void SpellHit(Unit* pCaster, SpellEntry const* pSpell)
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void SpellHit(Unit* /*pCaster*/, SpellEntry const* pSpell)
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{
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if (pSpell->Id == SPELL_KODO_KOMBO_GOSSIP)
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{
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@@ -161,7 +161,7 @@ bool GossipHello_npc_aged_dying_ancient_kodo(Player* pPlayer, Creature* pCreatur
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## go_iruxos. Quest 5381
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######*/
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bool GOHello_go_iruxos(Player *pPlayer, GameObject* pGO)
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bool GOHello_go_iruxos(Player *pPlayer, GameObject* /*pGO*/)
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{
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if (pPlayer->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE)
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pPlayer->SummonCreature(11876, pPlayer->GetInnPosX(),pPlayer->GetInnPosY(),pPlayer->GetInnPosZ(),0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000);
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