Remove LOTS of compile warnings
--HG-- branch : trunk
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@@ -61,7 +61,7 @@ bool GossipHello_npcs_dithers_and_arbington(Player* pPlayer, Creature* pCreature
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return true;
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}
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bool GossipSelect_npcs_dithers_and_arbington(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npcs_dithers_and_arbington(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch(uiAction)
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{
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@@ -123,7 +123,7 @@ bool GossipHello_npc_myranda_the_hag(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_myranda_the_hag(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_myranda_the_hag(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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@@ -143,7 +143,7 @@ struct npc_the_scourge_cauldronAI : public ScriptedAI
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void Reset() {}
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void EnterCombat(Unit* who) {}
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void EnterCombat(Unit* /*who*/) {}
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void DoDie()
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{
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