Remove LOTS of compile warnings
--HG-- branch : trunk
This commit is contained in:
@@ -70,7 +70,7 @@ struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI
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targetGUID = 0;
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}
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void EnterCombat(Unit *who) {}
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void EnterCombat(Unit * /*who*/) {}
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void JustSummoned(Creature *summoned)
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{
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@@ -117,7 +117,7 @@ CreatureAI* GetAI_npc_lady_sylvanas_windrunner(Creature* pCreature)
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return new npc_lady_sylvanas_windrunnerAI (pCreature);
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}
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bool ChooseReward_npc_lady_sylvanas_windrunner(Player* pPlayer, Creature* pCreature, const Quest *_Quest, uint32 slot)
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bool ChooseReward_npc_lady_sylvanas_windrunner(Player* /*pPlayer*/, Creature* pCreature, const Quest *_Quest, uint32 /*slot*/)
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{
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if (_Quest->GetQuestId() == 9180)
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{
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@@ -153,7 +153,7 @@ struct npc_highborne_lamenterAI : public ScriptedAI
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EventCast = true;
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}
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void EnterCombat(Unit *who) {}
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void EnterCombat(Unit * /*who*/) {}
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void UpdateAI(const uint32 diff)
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{
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@@ -210,7 +210,7 @@ bool GossipHello_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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