Remove LOTS of compile warnings

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-19 09:26:37 +02:00
parent fdd8d2f3cc
commit 74dd02d024
549 changed files with 2082 additions and 2122 deletions
+4 -4
View File
@@ -70,7 +70,7 @@ struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI
targetGUID = 0;
}
void EnterCombat(Unit *who) {}
void EnterCombat(Unit * /*who*/) {}
void JustSummoned(Creature *summoned)
{
@@ -117,7 +117,7 @@ CreatureAI* GetAI_npc_lady_sylvanas_windrunner(Creature* pCreature)
return new npc_lady_sylvanas_windrunnerAI (pCreature);
}
bool ChooseReward_npc_lady_sylvanas_windrunner(Player* pPlayer, Creature* pCreature, const Quest *_Quest, uint32 slot)
bool ChooseReward_npc_lady_sylvanas_windrunner(Player* /*pPlayer*/, Creature* pCreature, const Quest *_Quest, uint32 /*slot*/)
{
if (_Quest->GetQuestId() == 9180)
{
@@ -153,7 +153,7 @@ struct npc_highborne_lamenterAI : public ScriptedAI
EventCast = true;
}
void EnterCombat(Unit *who) {}
void EnterCombat(Unit * /*who*/) {}
void UpdateAI(const uint32 diff)
{
@@ -210,7 +210,7 @@ bool GossipHello_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature)
return true;
}
bool GossipSelect_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
bool GossipSelect_npc_parqual_fintallas(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{