Remove LOTS of compile warnings
--HG-- branch : trunk
This commit is contained in:
@@ -72,7 +72,7 @@ struct npc_prospector_anvilwardAI : public npc_escortAI
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me->RestoreFaction();
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}
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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me->RestoreFaction();
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}
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@@ -92,7 +92,7 @@ bool GossipHello_npc_prospector_anvilward(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool GossipSelect_npc_prospector_anvilward(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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bool GossipSelect_npc_prospector_anvilward(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch(uiAction)
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{
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@@ -224,7 +224,7 @@ struct npc_secondTrialAI : public ScriptedAI
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}
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}
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void EnterCombat(Unit *who) {}
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void EnterCombat(Unit * /*who*/) {}
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void UpdateAI(const uint32 diff)
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{
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@@ -316,7 +316,7 @@ struct master_kelerun_bloodmournAI : public ScriptedAI
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uint64 paladinGuid[] = {0,0,0,0};
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}
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void EnterCombat(Unit *who) {}
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void EnterCombat(Unit * /*who*/) {}
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void UpdateAI(const uint32 diff)
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{
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@@ -385,7 +385,7 @@ struct master_kelerun_bloodmournAI : public ScriptedAI
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}
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void SecondTrialKill();
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void SummonedCreatureDespawn(Creature* c) {}
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void SummonedCreatureDespawn(Creature* /*c*/) {}
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};
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bool GossipHello_master_kelerun_bloodmourn(Player* pPlayer, Creature* pCreature)
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@@ -405,7 +405,7 @@ bool GossipHello_master_kelerun_bloodmourn(Player* pPlayer, Creature* pCreature)
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return true;
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}
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bool QuestAccept_master_kelerun_bloodmourn(Player* pPlayer, Creature* pCreature, Quest const *quest)
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bool QuestAccept_master_kelerun_bloodmourn(Player* /*pPlayer*/, Creature* pCreature, Quest const *quest)
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{
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// One Player exclusive quest, wait for user go activation
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if (quest->GetQuestId() == QUEST_SECOND_TRIAL)
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@@ -481,7 +481,7 @@ CreatureAI* GetAI_npc_secondTrial(Creature* pCreature)
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## go_second_trial
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######*/
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bool GOHello_go_second_trial(Player* pPlayer, GameObject* pGO)
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bool GOHello_go_second_trial(Player* /*pPlayer*/, GameObject* pGO)
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{
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// find spawn :: master_kelerun_bloodmourn
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if (Creature *pCreature = pGO->FindNearestCreature(MASTER_KELERUN_BLOODMOURN, 30.0f))
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@@ -515,7 +515,7 @@ struct npc_apprentice_mirvedaAI : public ScriptedAI
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Summon = false;
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}
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void EnterCombat(Unit* who){}
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void EnterCombat(Unit* /*who*/){}
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void JustSummoned(Creature *summoned)
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{
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@@ -529,14 +529,14 @@ struct npc_apprentice_mirvedaAI : public ScriptedAI
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++KillCount;
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}
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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if (PlayerGUID)
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if (Player* pPlayer = Unit::GetPlayer(PlayerGUID))
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CAST_PLR(pPlayer)->FailQuest(QUEST_UNEXPECTED_RESULT);
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(const uint32 /*diff*/)
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{
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if (KillCount >= 3 && PlayerGUID)
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if (Player* pPlayer = Unit::GetPlayer(PlayerGUID))
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@@ -630,7 +630,7 @@ struct npc_infused_crystalAI : public Scripted_NoMovementAI
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summoned->AI()->AttackStart(me);
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}
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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if (PlayerGUID && !Completed)
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if (Player* pPlayer = Unit::GetPlayer(PlayerGUID))
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