Remove LOTS of compile warnings

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-19 09:26:37 +02:00
parent fdd8d2f3cc
commit 74dd02d024
549 changed files with 2082 additions and 2122 deletions
+12 -12
View File
@@ -312,7 +312,7 @@ void Spell::EffectEnvirinmentalDMG(uint32 i)
m_caster->ToPlayer()->EnvironmentalDamage(DAMAGE_FIRE, damage);
}
void Spell::EffectSchoolDMG(uint32 effect_idx)
void Spell::EffectSchoolDMG(uint32 /*effect_idx*/)
{
}
@@ -356,7 +356,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
++count;
if (count)
{
uint32 spellId;
uint32 spellId = 0;
switch (m_spellInfo->Id)
{
case 28062: spellId = 29659; break;
@@ -989,7 +989,7 @@ void Spell::EffectDummy(uint32 i)
Creature* creatureTarget = unitTarget->ToCreature();
GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL));
m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL));
sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019");
creatureTarget->ForcedDespawn();
@@ -2514,7 +2514,7 @@ void Spell::EffectJump(uint32 i)
m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
}
void Spell::EffectTeleportUnits(uint32 i)
void Spell::EffectTeleportUnits(uint32 /*i*/)
{
if (!unitTarget || unitTarget->isInFlight())
return;
@@ -2753,7 +2753,7 @@ void Spell::EffectPowerBurn(uint32 i)
if (damage < 0)
return;
Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
//Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
if (m_spellInfo->ManaCostPercentage)
@@ -2980,7 +2980,7 @@ void Spell::EffectHealthLeech(uint32 i)
// m_damage+=new_damage;
}
void Spell::DoCreateItem(uint32 i, uint32 itemtype)
void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
@@ -3125,7 +3125,7 @@ void Spell::EffectCreateItem2(uint32 i)
}
}
void Spell::EffectCreateRandomItem(uint32 i)
void Spell::EffectCreateRandomItem(uint32 /*i*/)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
@@ -4435,7 +4435,7 @@ void Spell::EffectTaunt(uint32 /*i*/)
unitTarget->ToCreature()->AI()->AttackStart(m_caster);
}
void Spell::EffectWeaponDmg(uint32 i)
void Spell::EffectWeaponDmg(uint32 /*i*/)
{
}
@@ -4755,7 +4755,7 @@ void Spell::EffectHealMaxHealth(uint32 /*i*/)
}
}
void Spell::EffectInterruptCast(uint32 i)
void Spell::EffectInterruptCast(uint32 /*i*/)
{
if (!unitTarget)
return;
@@ -6701,7 +6701,7 @@ void Spell::EffectQuestComplete(uint32 i)
pPlayer->AreaExploredOrEventHappens(quest_id);
}
void Spell::EffectForceDeselect(uint32 i)
void Spell::EffectForceDeselect(uint32 /*i*/)
{
WorldPacket data(SMSG_CLEAR_TARGET, 8);
data << uint64(m_caster->GetGUID());
@@ -7456,7 +7456,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
if (Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
//TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
Map *map = caster->GetMap();
for (uint32 count = 0; count < amount; ++count)
@@ -7614,7 +7614,7 @@ void Spell::EffectCastButtons(uint32 i)
}
}
void Spell::EffectRechargeManaGem(uint32 i)
void Spell::EffectRechargeManaGem(uint32 /*i*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;