Remove LOTS of compile warnings
--HG-- branch : trunk
This commit is contained in:
@@ -876,7 +876,7 @@ void AuraEffect::CalculateSpellMod()
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void AuraEffect::ChangeAmount(int32 newAmount, bool mark)
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{
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Unit * caster = GetCaster();
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//Unit * caster = GetCaster();
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// Reapply if amount change
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if (newAmount != GetAmount())
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{
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@@ -2331,7 +2331,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
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{
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uint32 spellId = 0;
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uint32 spellId2 = 0;
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uint32 spellId3 = 0;
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//uint32 spellId3 = 0;
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uint32 HotWSpellId = 0;
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switch(GetMiscValue())
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@@ -3495,7 +3495,7 @@ void AuraEffect::HandleAuraUntrackable(AuraApplication const * aurApp, uint8 mod
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/*** SKILLS & TALENTS ***/
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/****************************/
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void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
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return;
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@@ -3510,7 +3510,7 @@ void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, u
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pet->InitTalentForLevel();
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}
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void AuraEffect::HandleAuraModSkill(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModSkill(AuraApplication const * aurApp, uint8 /*mode*/, bool apply) const
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{
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Unit * target = aurApp->GetTarget();
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@@ -3679,7 +3679,7 @@ void AuraEffect::HandleAuraHover(AuraApplication const * aurApp, uint8 mode, boo
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target->SendMessageToSet(&data,true);
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}
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void AuraEffect::HandleWaterBreathing(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleWaterBreathing(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
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return;
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@@ -3968,7 +3968,7 @@ void AuraEffect::HandleAuraControlVehicle(AuraApplication const * aurApp, uint8
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/*********************************************************/
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/*** MODIFY SPEED ***/
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/*********************************************************/
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void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
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return;
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@@ -3978,7 +3978,7 @@ void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const * aurApp, uint
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target->UpdateSpeed(MOVE_RUN, true);
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}
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void AuraEffect::HandleAuraModIncreaseMountedSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModIncreaseMountedSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
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return;
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@@ -4030,7 +4030,7 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const * aurApp
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target->UpdateSpeed(MOVE_FLIGHT, true);
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}
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void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
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return;
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@@ -4040,7 +4040,7 @@ void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const * aurApp,
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target->UpdateSpeed(MOVE_SWIM, true);
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}
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void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
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return;
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@@ -4055,7 +4055,7 @@ void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint
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target->UpdateSpeed(MOVE_FLIGHT_BACK, true);
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}
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void AuraEffect::HandleAuraModUseNormalSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModUseNormalSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_REAL))
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return;
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@@ -4451,7 +4451,7 @@ void AuraEffect::HandleModPercentStat(AuraApplication const * aurApp, uint8 mode
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}
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}
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void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4467,7 +4467,7 @@ void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const * aur
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target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
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}
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void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4481,7 +4481,7 @@ void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const * au
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target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
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}
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void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4497,7 +4497,7 @@ void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication cons
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target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
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}
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void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4511,7 +4511,7 @@ void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication con
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target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
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}
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void AuraEffect::HandleModHealingDone(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleModHealingDone(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4561,7 +4561,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const * aurApp, uint8
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}
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}
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void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4583,7 +4583,7 @@ void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const * au
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target->UpdateArmor();
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}
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void AuraEffect::HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4600,7 +4600,7 @@ void AuraEffect::HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mo
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/********************************/
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/*** HEAL & ENERGIZE ***/
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/********************************/
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void AuraEffect::HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4616,7 +4616,7 @@ void AuraEffect::HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode,
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// other powers are not immediate effects - implemented in Player::Regenerate, Creature::Regenerate
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}
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void AuraEffect::HandleModPowerRegenPCT(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleModPowerRegenPCT(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4632,7 +4632,7 @@ void AuraEffect::HandleModPowerRegenPCT(AuraApplication const * aurApp, uint8 mo
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// other powers are not immediate effects - implemented in Player::Regenerate, Creature::Regenerate
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}
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void AuraEffect::HandleModManaRegen(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleModManaRegen(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4764,7 +4764,7 @@ void AuraEffect::HandleAuraIncreaseBaseHealthPercent(AuraApplication const * aur
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/*** FIGHT ***/
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/********************************/
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void AuraEffect::HandleAuraModParryPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModParryPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4777,7 +4777,7 @@ void AuraEffect::HandleAuraModParryPercent(AuraApplication const * aurApp, uint8
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target->ToPlayer()->UpdateParryPercentage();
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}
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void AuraEffect::HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4790,7 +4790,7 @@ void AuraEffect::HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8
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target->ToPlayer()->UpdateDodgePercentage();
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}
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void AuraEffect::HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4803,7 +4803,7 @@ void AuraEffect::HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8
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target->ToPlayer()->UpdateBlockPercentage();
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}
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void AuraEffect::HandleAuraModRegenInterrupt(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModRegenInterrupt(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -4891,7 +4891,7 @@ void AuraEffect::HandleModSpellCritChance(AuraApplication const * aurApp, uint8
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target->m_baseSpellCritChance += (apply) ? GetAmount():-GetAmount();
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}
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void AuraEffect::HandleModSpellCritChanceShool(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleModSpellCritChanceShool(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -5099,7 +5099,7 @@ void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const * a
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target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetAmount()), apply);
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}
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void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -5111,7 +5111,7 @@ void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication con
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target->ToPlayer()->UpdateAttackPowerAndDamage(true);
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}
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void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -5123,7 +5123,7 @@ void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const * a
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target->ToPlayer()->UpdateAttackPowerAndDamage(false);
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}
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void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -5358,7 +5358,7 @@ void AuraEffect::HandleArenaPreparation(AuraApplication const * aurApp, uint8 mo
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}
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}
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void AuraEffect::HandleNoReagentUseAura(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleNoReagentUseAura(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_REAL))
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return;
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