Remove LOTS of compile warnings

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-19 09:26:37 +02:00
parent fdd8d2f3cc
commit 74dd02d024
549 changed files with 2082 additions and 2122 deletions
+29 -29
View File
@@ -876,7 +876,7 @@ void AuraEffect::CalculateSpellMod()
void AuraEffect::ChangeAmount(int32 newAmount, bool mark)
{
Unit * caster = GetCaster();
//Unit * caster = GetCaster();
// Reapply if amount change
if (newAmount != GetAmount())
{
@@ -2331,7 +2331,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
{
uint32 spellId = 0;
uint32 spellId2 = 0;
uint32 spellId3 = 0;
//uint32 spellId3 = 0;
uint32 HotWSpellId = 0;
switch(GetMiscValue())
@@ -3495,7 +3495,7 @@ void AuraEffect::HandleAuraUntrackable(AuraApplication const * aurApp, uint8 mod
/*** SKILLS & TALENTS ***/
/****************************/
void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
@@ -3510,7 +3510,7 @@ void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, u
pet->InitTalentForLevel();
}
void AuraEffect::HandleAuraModSkill(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModSkill(AuraApplication const * aurApp, uint8 /*mode*/, bool apply) const
{
Unit * target = aurApp->GetTarget();
@@ -3679,7 +3679,7 @@ void AuraEffect::HandleAuraHover(AuraApplication const * aurApp, uint8 mode, boo
target->SendMessageToSet(&data,true);
}
void AuraEffect::HandleWaterBreathing(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleWaterBreathing(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
@@ -3968,7 +3968,7 @@ void AuraEffect::HandleAuraControlVehicle(AuraApplication const * aurApp, uint8
/*********************************************************/
/*** MODIFY SPEED ***/
/*********************************************************/
void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
@@ -3978,7 +3978,7 @@ void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const * aurApp, uint
target->UpdateSpeed(MOVE_RUN, true);
}
void AuraEffect::HandleAuraModIncreaseMountedSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModIncreaseMountedSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
@@ -4030,7 +4030,7 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const * aurApp
target->UpdateSpeed(MOVE_FLIGHT, true);
}
void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
@@ -4040,7 +4040,7 @@ void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const * aurApp,
target->UpdateSpeed(MOVE_SWIM, true);
}
void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
@@ -4055,7 +4055,7 @@ void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint
target->UpdateSpeed(MOVE_FLIGHT_BACK, true);
}
void AuraEffect::HandleAuraModUseNormalSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModUseNormalSpeed(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
@@ -4451,7 +4451,7 @@ void AuraEffect::HandleModPercentStat(AuraApplication const * aurApp, uint8 mode
}
}
void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4467,7 +4467,7 @@ void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const * aur
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4481,7 +4481,7 @@ void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const * au
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4497,7 +4497,7 @@ void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication cons
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4511,7 +4511,7 @@ void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication con
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModHealingDone(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleModHealingDone(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4561,7 +4561,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const * aurApp, uint8
}
}
void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4583,7 +4583,7 @@ void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const * au
target->UpdateArmor();
}
void AuraEffect::HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4600,7 +4600,7 @@ void AuraEffect::HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mo
/********************************/
/*** HEAL & ENERGIZE ***/
/********************************/
void AuraEffect::HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4616,7 +4616,7 @@ void AuraEffect::HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode,
// other powers are not immediate effects - implemented in Player::Regenerate, Creature::Regenerate
}
void AuraEffect::HandleModPowerRegenPCT(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleModPowerRegenPCT(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4632,7 +4632,7 @@ void AuraEffect::HandleModPowerRegenPCT(AuraApplication const * aurApp, uint8 mo
// other powers are not immediate effects - implemented in Player::Regenerate, Creature::Regenerate
}
void AuraEffect::HandleModManaRegen(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleModManaRegen(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4764,7 +4764,7 @@ void AuraEffect::HandleAuraIncreaseBaseHealthPercent(AuraApplication const * aur
/*** FIGHT ***/
/********************************/
void AuraEffect::HandleAuraModParryPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModParryPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4777,7 +4777,7 @@ void AuraEffect::HandleAuraModParryPercent(AuraApplication const * aurApp, uint8
target->ToPlayer()->UpdateParryPercentage();
}
void AuraEffect::HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4790,7 +4790,7 @@ void AuraEffect::HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8
target->ToPlayer()->UpdateDodgePercentage();
}
void AuraEffect::HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4803,7 +4803,7 @@ void AuraEffect::HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8
target->ToPlayer()->UpdateBlockPercentage();
}
void AuraEffect::HandleAuraModRegenInterrupt(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModRegenInterrupt(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4891,7 +4891,7 @@ void AuraEffect::HandleModSpellCritChance(AuraApplication const * aurApp, uint8
target->m_baseSpellCritChance += (apply) ? GetAmount():-GetAmount();
}
void AuraEffect::HandleModSpellCritChanceShool(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleModSpellCritChanceShool(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -5099,7 +5099,7 @@ void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const * a
target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -5111,7 +5111,7 @@ void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication con
target->ToPlayer()->UpdateAttackPowerAndDamage(true);
}
void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -5123,7 +5123,7 @@ void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const * a
target->ToPlayer()->UpdateAttackPowerAndDamage(false);
}
void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -5358,7 +5358,7 @@ void AuraEffect::HandleArenaPreparation(AuraApplication const * aurApp, uint8 mo
}
}
void AuraEffect::HandleNoReagentUseAura(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleNoReagentUseAura(AuraApplication const * aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;