Remove LOTS of compile warnings
--HG-- branch : trunk
This commit is contained in:
+3
-3
@@ -773,7 +773,7 @@ void Spell::SelectSpellTargets()
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}
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}
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void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
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void Spell::prepareDataForTriggerSystem(AuraEffect const * /*triggeredByAura*/)
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{
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//==========================================================================================
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// Now fill data for trigger system, need know:
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@@ -1527,7 +1527,7 @@ bool Spell::UpdateChanneledTargetList()
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needAuraMask &= needAliveTargetMask;
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float range;
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float range = 0;
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if (needAuraMask)
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{
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range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
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@@ -3516,7 +3516,7 @@ void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 ca
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break;
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case SPELL_FAILED_TOO_MANY_OF_ITEM:
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{
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uint32 item;
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uint32 item = 0;
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for (int8 x=0;x < 3;x++)
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if (spellInfo->EffectItemType[x])
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item = spellInfo->EffectItemType[x];
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