Remove LOTS of compile warnings
--HG-- branch : trunk
This commit is contained in:
+13
-16
@@ -560,7 +560,7 @@ void Player::CleanupsBeforeDelete(bool finalCleanup)
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itr->second.save->RemovePlayer(this);
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}
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bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId)
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bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 /*outfitId*/)
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{
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//FIXME: outfitId not used in player creating
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@@ -963,7 +963,6 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
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default:
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return 0;
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}
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return 0;
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}
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void Player::UpdateMirrorTimers()
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@@ -1168,7 +1167,7 @@ void Player::Update(uint32 p_time)
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//if (m_spellModTakingSpell)
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sLog.outCrash("Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id);
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return;
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m_spellModTakingSpell = NULL;
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//m_spellModTakingSpell = NULL;
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}
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//used to implement delayed far teleports
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@@ -6433,8 +6432,8 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
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uint64 victim_guid = 0;
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uint32 victim_rank = 0;
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uint32 rank_diff = 0;
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time_t now = time(NULL);
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//uint32 rank_diff = 0;
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//time_t now = time(NULL);
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// need call before fields update to have chance move yesterday data to appropriate fields before today data change.
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UpdateHonorFields();
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@@ -12981,8 +12980,8 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
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break;
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// case ITEM_MOD_FERAL_ATTACK_POWER:
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// ((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply);
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sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
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break;
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// sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
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// break;
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case ITEM_MOD_MANA_REGENERATION:
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((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply);
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sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
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@@ -14579,7 +14578,7 @@ bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg)
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return true;
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}
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bool Player::SatisfyQuestWeek( Quest const* qInfo, bool msg )
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bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/)
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{
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if (!qInfo->IsWeekly() || m_weeklyquests.empty())
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return true;
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@@ -15324,7 +15323,7 @@ void Player::SendPushToPartyResponse(Player *pPlayer, uint32 msg)
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}
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}
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void Player::SendQuestUpdateAddItem(Quest const* pQuest, uint32 item_idx, uint32 count)
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void Player::SendQuestUpdateAddItem(Quest const* /*pQuest*/, uint32 /*item_idx*/, uint32 /*count*/)
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{
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WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0);
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sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
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@@ -15484,7 +15483,7 @@ bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float&
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return true;
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}
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void Player::SetHomebind(WorldLocation const& loc, uint32 area_id)
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void Player::SetHomebind(WorldLocation const& /*loc*/, uint32 /*area_id*/)
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{
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m_homebindMapId = GetMapId();
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m_homebindAreaId = GetAreaId();
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@@ -16211,7 +16210,7 @@ bool Player::isAllowedToLoot(const Creature* creature)
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return false;
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}
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void Player::_LoadActions(QueryResult_AutoPtr result, bool startup)
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void Player::_LoadActions(QueryResult_AutoPtr result, bool /*startup*/)
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{
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if (result)
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{
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@@ -18533,14 +18532,12 @@ void Player::CharmSpellInitialize()
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uint8 addlist = 0;
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if (charm->GetTypeId() != TYPEID_PLAYER)
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{
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CreatureInfo const *cinfo = charm->ToCreature()->GetCreatureInfo();
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//CreatureInfo const *cinfo = charm->ToCreature()->GetCreatureInfo();
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//if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
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{
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for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
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{
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if (charmInfo->GetCharmSpell(i)->GetAction())
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++addlist;
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}
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}
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}
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@@ -20247,13 +20244,13 @@ bool Player::IsVisibleGloballyFor(Player* u) const
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}
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template<class T>
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inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target, std::set<Unit*>& v)
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inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target, std::set<Unit*>& /*v*/)
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{
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s64.insert(target->GetGUID());
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}
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template<>
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inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, std::set<Unit*>& v)
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inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, std::set<Unit*>& /*v*/)
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{
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if (!target->IsTransport())
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s64.insert(target->GetGUID());
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