Remove LOTS of compile warnings
--HG-- branch : trunk
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@@ -100,7 +100,7 @@ class CreatureAI : public UnitAI
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// Called at any Damage from any attacker (before damage apply)
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// Note: it for recalculation damage or special reaction at damage
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// for attack reaction use AttackedBy called for not DOT damage in Unit::DealDamage also
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virtual void DamageTaken(Unit *done_by, uint32 & /*damage*/) {}
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virtual void DamageTaken(Unit * /*done_by*/, uint32 & /*damage*/) {}
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// Called when the creature is killed
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virtual void JustDied(Unit *) {}
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@@ -110,7 +110,7 @@ class CreatureAI : public UnitAI
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// Called when the creature summon successfully other creature
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virtual void JustSummoned(Creature*) {}
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virtual void IsSummonedBy(Unit *summoner) {}
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virtual void IsSummonedBy(Unit * /*summoner*/) {}
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virtual void SummonedCreatureDespawn(Creature* /*unit*/) {}
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@@ -118,10 +118,10 @@ class CreatureAI : public UnitAI
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virtual void SpellHit(Unit*, const SpellEntry*) {}
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// Called when spell hits a target
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virtual void SpellHitTarget(Unit* target, const SpellEntry*) {}
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virtual void SpellHitTarget(Unit* /*target*/, const SpellEntry*) {}
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// Called to get trigger target for aura effect
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virtual Unit * GetAuraEffectTriggerTarget(uint32 spellId, uint8 effIndex) {return NULL;}
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virtual Unit * GetAuraEffectTriggerTarget(uint32 /*spellId*/, uint8 /*effIndex*/) {return NULL;}
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// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
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//virtual void AttackedBy(Unit* attacker);
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@@ -143,7 +143,7 @@ class CreatureAI : public UnitAI
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void DoZoneInCombat(Creature* pUnit = NULL);
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// Called at text emote receive from player
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virtual void ReceiveEmote(Player* pPlayer, uint32 text_emote) {}
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virtual void ReceiveEmote(Player* /*pPlayer*/, uint32 /*text_emote*/) {}
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/// == Triggered Actions Requested ==================
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@@ -152,7 +152,7 @@ class CreatureAI : public UnitAI
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//virtual void AttackStart(Unit *) {}
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// Called at World update tick
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//virtual void UpdateAI(const uint32 diff) {}
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//virtual void UpdateAI(const uint32 /*diff*/) {}
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/// == State checks =================================
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@@ -170,7 +170,7 @@ class CreatureAI : public UnitAI
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// Pointer to controlled by AI creature
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//Creature* const me;
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virtual void PassengerBoarded(Unit *who, int8 seatId, bool apply) {}
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virtual void PassengerBoarded(Unit * /*who*/, int8 /*seatId*/, bool /*apply*/) {}
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protected:
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virtual void MoveInLineOfSight(Unit *);
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