Remove LOTS of compile warnings
--HG-- branch : trunk
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@@ -420,7 +420,7 @@ void BattleGroundSA::TeleportPlayers()
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}
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}
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void BattleGroundSA::EventPlayerDamagedGO(Player* plr, GameObject* go, uint32 event)
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void BattleGroundSA::EventPlayerDamagedGO(Player* plr, GameObject* /*go*/, uint32 event)
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{
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switch(event)
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{
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@@ -565,7 +565,7 @@ void BattleGroundSA::SendTime()
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UpdateWorldState(BG_SA_TIMER_SEC_DECS, ((end_of_round%60000)%10000)/1000);
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}
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void BattleGroundSA::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
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void BattleGroundSA::EventPlayerClickedOnFlag(Player * /*Source*/, GameObject* target_obj)
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{
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switch(target_obj->GetEntry())
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{
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