Remove LOTS of compile warnings
--HG-- branch : trunk
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@@ -102,7 +102,7 @@ void BattleGroundIC::SpawnLeader(uint32 teamid)
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AddCreature(34922, 1, HORDE, 1264.42f, -766.80f, 48.91f, 3.28f, 10*MINUTE);
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}
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void BattleGroundIC::HandleKillUnit(Creature *unit, Player *killer)
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void BattleGroundIC::HandleKillUnit(Creature *unit, Player * /*killer*/)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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@@ -124,7 +124,8 @@ void BattleGroundIC::EndBattleGround(uint32 winner)
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{
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BattleGround::EndBattleGround(winner);
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}
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void BattleGroundIC::EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/)
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void BattleGroundIC::EventPlayerClickedOnFlag(Player * /*source*/, GameObject* /*target_obj*/)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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