Remove LOTS of compile warnings
--HG-- branch : trunk
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@@ -500,8 +500,8 @@ class BattleGround
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virtual void EventPlayerCapturedFlag(Player* /*player*/) {}
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void EventPlayerLoggedIn(Player* player, uint64 plr_guid);
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void EventPlayerLoggedOut(Player* player);
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virtual void EventPlayerDamagedGO(Player* /*player*/, GameObject* /*target_obj*/, uint32 /*eventId*/) {}
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virtual void EventPlayerUsedGO(Player* player, GameObject* go){}
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virtual void EventPlayerDamagedGO(Player* /*player*/, GameObject* /*target_obj*/, uint32 /*eventId*/) {}
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virtual void EventPlayerUsedGO(Player* /*player*/, GameObject* /*go*/){}
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/* Death related */
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
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