dropped old code, which unused since new visibility system implemented

--HG--
branch : trunk
This commit is contained in:
silver1ce
2010-01-10 16:33:14 +02:00
parent 903f975dc8
commit 74bd8084a0
7 changed files with 4 additions and 157 deletions
-5
View File
@@ -154,11 +154,6 @@ VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
caster->UpdateVisibilityOf(&i_object);
}
void
PlayerVisibilityNotifier::Notify()
{
}
void
MessageDistDeliverer::Visit(PlayerMapType &m)
{
-14
View File
@@ -67,20 +67,6 @@ namespace Trinity
void SendToSelf(void);
};
struct TRINITY_DLL_DECL PlayerVisibilityNotifier
{
Player &i_player;
UpdateData i_data;
Player::ClientGUIDs i_clientGUIDs;
std::set<WorldObject*> i_visibleNow;
PlayerVisibilityNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
template<class T> inline void Visit(GridRefManager<T> &);
void Notify(void);
};
struct TRINITY_DLL_DECL PlayerRelocationNotifier
{
Player &i_player;
-11
View File
@@ -85,17 +85,6 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
c2->AI()->MoveInLineOfSight(c1);
}
template<class T>
inline void
Trinity::PlayerVisibilityNotifier::Visit(GridRefManager<T> &m)
{
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
}
}
template<class T, class VISITOR>
inline void
Trinity::DelayedUnitRelocation::Notify(GridRefManager<T> &m)
+2 -109
View File
@@ -213,14 +213,12 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId), m_unloadTimer(0),
m_activeNonPlayersIter(m_activeNonPlayers.end()),
i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE)
, i_notifyLock(false), i_scriptLock(false),
m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
i_scriptLock(false),
m_PlayerVisibilityNotifyTimer(0.75*DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0.25*DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_ObjectVisibilityNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0 * DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_RelocationNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD,0.5*DEFAULT_VISIBILITY_NOTIFY_PERIOD)
{
m_notifyTimer.SetInterval(IN_MILISECONDS/2);
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
for (unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j)
@@ -603,111 +601,6 @@ bool Map::loaded(const GridPair &p) const
return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) );
}
void Map::RelocationNotify()
{
/* i_notifyLock = true;
//Notify
for (std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
{
Unit *unit = *iter;
if(!unit)
continue;
unit->m_NotifyListPos = -1;
if(unit->m_Notified)
continue;
unit->m_Notified = true;
float dist = abs(unit->GetPositionX() - unit->oldX) + abs(unit->GetPositionY() - unit->oldY);
if(dist > 10.0f)
{
Trinity::VisibleChangesNotifier notifier(*unit);
VisitWorld(unit->oldX, unit->oldY, GetVisibilityDistance(), notifier);
dist = 0;
}
if(unit->GetTypeId() == TYPEID_PLAYER)
{
Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
//if(((Player*)unit)->m_seer != unit)
VisitAll(((Player*)unit)->m_seer->GetPositionX(), ((Player*)unit)->m_seer->GetPositionY(), unit->GetMap()->GetVisibilityDistance() + dist, notifier);
//else
//VisitAll(((Player*)unit)->GetPositionX(), ((Player*)unit)->GetPositionY(), unit->GetMap()->GetVisibilityDistance() + dist, notifier);
notifier.Notify();
}
else
{
Trinity::CreatureRelocationNotifier notifier(*((Creature*)unit));
VisitAll(unit->GetPositionX(), unit->GetPositionY(), GetVisibilityDistance() + dist, notifier);
}
}
for (std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
if(*iter)
(*iter)->m_Notified = false;
i_unitsToNotify.clear();
i_notifyLock = false;
if(!i_unitsToNotifyBacklog.empty())
{
i_unitsToNotify.insert(i_unitsToNotify.end(), i_unitsToNotifyBacklog.begin(), i_unitsToNotifyBacklog.end());
i_unitsToNotifyBacklog.clear();
}*/
}
void Map::AddUnitToNotify(Unit* u)
{
/* if(u->m_NotifyListPos < 0 && u->IsInWorld())
{
u->oldX = u->GetPositionX();
u->oldY = u->GetPositionY();
if(i_notifyLock)
{
u->m_NotifyListPos = i_unitsToNotifyBacklog.size();
i_unitsToNotifyBacklog.push_back(u);
}
else
{
u->m_NotifyListPos = i_unitsToNotify.size();
i_unitsToNotify.push_back(u);
}
}*/
}
void Map::RemoveUnitFromNotify(Unit *unit)
{
int32 slot = unit->m_NotifyListPos;
if(i_notifyLock)
{
if(slot < i_unitsToNotifyBacklog.size() && i_unitsToNotifyBacklog[slot] == unit)
i_unitsToNotifyBacklog[slot] = NULL;
else if(slot < i_unitsToNotify.size() && i_unitsToNotify[slot] == unit)
i_unitsToNotify[slot] = NULL;
else
{
sLog.outError("Map::RemoveUnitFromNotify(Unit*) unit has incorrect notify slot=%d, cleaning up",slot);
unit->m_NotifyListPos = -1;
return;
}
}
else
{
if(slot >= i_unitsToNotify.size())
{
sLog.outError("Map::RemoveUnitFromNotify(Unit*) unit has incorrect notify slot=%d, cleaning up", slot);
unit->m_NotifyListPos = -1;
return;
}
i_unitsToNotify[slot] = NULL;
}
unit->m_NotifyListPos = -1;
}
void Map::Update(const uint32 &t_diff)
{
/// update players at tick
+1 -8
View File
@@ -364,7 +364,6 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
void MoveAllCreaturesInMoveList();
void RemoveAllObjectsInRemoveList();
void RelocationNotify();
virtual void RemoveAllPlayers();
bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
@@ -416,8 +415,6 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
uint32 GetPlayersCountExceptGMs() const;
bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
void AddUnitToNotify(Unit* unit);
void RemoveUnitFromNotify(Unit *unit);
void AddWorldObject(WorldObject *obj) { i_worldObjects.insert(obj); }
void RemoveWorldObject(WorldObject *obj) { i_worldObjects.erase(obj); }
@@ -541,16 +538,12 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
IntervalTimer m_notifyTimer;
void ProcessObjectsVisibility();
void ProcesssPlayersVisibility();
void ProcessRelocationNotifies();
void ResetNotifies(uint16 notify_mask);
bool i_notifyLock, i_scriptLock;
std::vector<Unit*> i_unitsToNotifyBacklog;
std::vector<Unit*> i_unitsToNotify;
bool i_scriptLock;
std::set<WorldObject *> i_objectsToRemove;
std::map<WorldObject*, bool> i_objectsToSwitch;
std::set<WorldObject*> i_worldObjects;
+1 -7
View File
@@ -93,7 +93,7 @@ static bool procPrepared = InitTriggerAuraData();
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
, m_NotifyListPos(-1), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false)
, IsAIEnabled(false), NeedChangeAI(false)
, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_vehicle(NULL), m_transport(NULL)
, m_ControlledByPlayer(false), m_procDeep(0), m_unitTypeMask(UNIT_MASK_NONE), m_vehicleKit(NULL)
, m_movedPlayer(NULL)
@@ -12773,9 +12773,6 @@ void Unit::AddToWorld()
if (!IsInWorld())
{
WorldObject::AddToWorld();
m_Notified = false;
assert(m_NotifyListPos < 0); //instance : crash
//m_NotifyListPos = -1;
SetToNotify();
}
}
@@ -12803,9 +12800,6 @@ void Unit::RemoveFromWorld()
RemoveAreaAurasDueToLeaveWorld();
if (m_NotifyListPos >= 0)
GetMap()->RemoveUnitFromNotify(this);
if (GetCharmerGUID())
{
sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
-3
View File
@@ -1901,9 +1901,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
// relocation notification
void SetToNotify();
bool m_Notified;
int32 m_NotifyListPos;
float oldX, oldY;
void SetReducedThreatPercent(uint32 pct, uint64 guid)
{