dropped old code, which unused since new visibility system implemented
--HG-- branch : trunk
This commit is contained in:
@@ -85,17 +85,6 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
|
||||
c2->AI()->MoveInLineOfSight(c1);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void
|
||||
Trinity::PlayerVisibilityNotifier::Visit(GridRefManager<T> &m)
|
||||
{
|
||||
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
|
||||
{
|
||||
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
|
||||
i_clientGUIDs.erase(iter->getSource()->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
template<class T, class VISITOR>
|
||||
inline void
|
||||
Trinity::DelayedUnitRelocation::Notify(GridRefManager<T> &m)
|
||||
|
||||
Reference in New Issue
Block a user