dropped old code, which unused since new visibility system implemented

--HG--
branch : trunk
This commit is contained in:
silver1ce
2010-01-10 16:33:14 +02:00
parent 903f975dc8
commit 74bd8084a0
7 changed files with 4 additions and 157 deletions
-11
View File
@@ -85,17 +85,6 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
c2->AI()->MoveInLineOfSight(c1);
}
template<class T>
inline void
Trinity::PlayerVisibilityNotifier::Visit(GridRefManager<T> &m)
{
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
i_clientGUIDs.erase(iter->getSource()->GetGUID());
}
}
template<class T, class VISITOR>
inline void
Trinity::DelayedUnitRelocation::Notify(GridRefManager<T> &m)