dropped old code, which unused since new visibility system implemented
--HG-- branch : trunk
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@@ -67,20 +67,6 @@ namespace Trinity
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void SendToSelf(void);
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};
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struct TRINITY_DLL_DECL PlayerVisibilityNotifier
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{
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Player &i_player;
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UpdateData i_data;
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Player::ClientGUIDs i_clientGUIDs;
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std::set<WorldObject*> i_visibleNow;
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PlayerVisibilityNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
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template<class T> inline void Visit(GridRefManager<T> &);
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void Notify(void);
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};
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struct TRINITY_DLL_DECL PlayerRelocationNotifier
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{
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Player &i_player;
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