Don't proc KILLED for the victim twice when attacker's pet lands the killing blow.

--HG--
branch : trunk
This commit is contained in:
Xanadu
2010-03-21 16:23:50 +01:00
parent d01d4498ed
commit 74a2957af5
+1 -1
View File
@@ -14587,7 +14587,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if (isPet() || isTotem())
{
if (Unit *owner = GetOwner())
owner->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
owner->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0);
}
ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);