Core/Battlefield: fix stupid mistakes. sorry!
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@@ -328,7 +328,8 @@ void Battlefield::StartBattle()
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void Battlefield::EndBattle(bool endbytimer)
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void Battlefield::EndBattle(bool endbytimer)
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{
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{
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if (!m_BattlefieldActive)
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if (!m_BattlefieldActive)
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return false;
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return;
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m_BattlefieldActive = false;
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m_BattlefieldActive = false;
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m_StartGrouping = false;
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m_StartGrouping = false;
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@@ -61,7 +61,7 @@ public:
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Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid);
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Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid);
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if (!bf || bf->)
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if (!bf)
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return false;
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return false;
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bf->StartBattle();
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bf->StartBattle();
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