Removed tabs. Please if you make a patch make it with out tabs, use 4 spaces.

--HG--
branch : trunk
This commit is contained in:
_manuel_
2010-02-01 01:59:46 -03:00
parent 994f40fa98
commit 7423553286
+32 -32
View File
@@ -2005,18 +2005,18 @@ enum eWormhole
bool GossipHello_npc_wormhole(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isSummon())
{
{
if (pPlayer == CAST_SUM(pCreature)->GetSummoner())
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_WORMHOLE, pCreature->GetGUID());
}
}
}
}
return true;
}
@@ -2025,31 +2025,31 @@ bool GossipSelect_npc_wormhole(Player* pPlayer, Creature* pCreature, uint32 uiSe
bool roll = urand(0,1);
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1: //Borean Tundra
pPlayer->CLOSE_GOSSIP_MENU();
if (roll) //At the moment we don't have chance on spell_target_position table so we hack this
{
case GOSSIP_ACTION_INFO_DEF + 1: //Borean Tundra
pPlayer->CLOSE_GOSSIP_MENU();
if (roll) //At the moment we don't have chance on spell_target_position table so we hack this
pPlayer->TeleportTo(571, 4305.505859, 5450.839844, 63.005806, 0.627286);
else
else
pPlayer->TeleportTo(571, 3201.936279, 5630.123535, 133.658798, 3.855272);
break;
case GOSSIP_ACTION_INFO_DEF + 2: //Howling Fjord
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_HOWLING_FJORD, true);
break;
case GOSSIP_ACTION_INFO_DEF + 3: //Sholazar Basin
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_SHOLAZAR_BASIN, true);
break;
case GOSSIP_ACTION_INFO_DEF + 4: //Icecrown
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_ICECROWN, true);
break;
case GOSSIP_ACTION_INFO_DEF + 5: //Storm peaks
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_STORM_PEAKS, true);
break;
}
break;
case GOSSIP_ACTION_INFO_DEF + 2: //Howling Fjord
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_HOWLING_FJORD, true);
break;
case GOSSIP_ACTION_INFO_DEF + 3: //Sholazar Basin
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_SHOLAZAR_BASIN, true);
break;
case GOSSIP_ACTION_INFO_DEF + 4: //Icecrown
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_ICECROWN, true);
break;
case GOSSIP_ACTION_INFO_DEF + 5: //Storm peaks
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_STORM_PEAKS, true);
break;
}
return true;
}