Removed tabs. Please if you make a patch make it with out tabs, use 4 spaces.
--HG-- branch : trunk
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@@ -2005,18 +2005,18 @@ enum eWormhole
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bool GossipHello_npc_wormhole(Player* pPlayer, Creature* pCreature)
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bool GossipHello_npc_wormhole(Player* pPlayer, Creature* pCreature)
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{
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{
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if (pCreature->isSummon())
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if (pCreature->isSummon())
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{
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{
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if (pPlayer == CAST_SUM(pCreature)->GetSummoner())
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if (pPlayer == CAST_SUM(pCreature)->GetSummoner())
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{
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_WORMHOLE, pCreature->GetGUID());
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pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_WORMHOLE, pCreature->GetGUID());
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}
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}
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}
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}
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return true;
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return true;
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}
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}
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@@ -2025,31 +2025,31 @@ bool GossipSelect_npc_wormhole(Player* pPlayer, Creature* pCreature, uint32 uiSe
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bool roll = urand(0,1);
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bool roll = urand(0,1);
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switch(uiAction)
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switch(uiAction)
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{
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{
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case GOSSIP_ACTION_INFO_DEF + 1: //Borean Tundra
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case GOSSIP_ACTION_INFO_DEF + 1: //Borean Tundra
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CLOSE_GOSSIP_MENU();
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if (roll) //At the moment we don't have chance on spell_target_position table so we hack this
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if (roll) //At the moment we don't have chance on spell_target_position table so we hack this
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pPlayer->TeleportTo(571, 4305.505859, 5450.839844, 63.005806, 0.627286);
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pPlayer->TeleportTo(571, 4305.505859, 5450.839844, 63.005806, 0.627286);
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else
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else
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pPlayer->TeleportTo(571, 3201.936279, 5630.123535, 133.658798, 3.855272);
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pPlayer->TeleportTo(571, 3201.936279, 5630.123535, 133.658798, 3.855272);
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break;
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break;
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case GOSSIP_ACTION_INFO_DEF + 2: //Howling Fjord
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case GOSSIP_ACTION_INFO_DEF + 2: //Howling Fjord
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CastSpell(pPlayer, SPELL_HOWLING_FJORD, true);
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pPlayer->CastSpell(pPlayer, SPELL_HOWLING_FJORD, true);
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break;
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break;
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case GOSSIP_ACTION_INFO_DEF + 3: //Sholazar Basin
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case GOSSIP_ACTION_INFO_DEF + 3: //Sholazar Basin
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CastSpell(pPlayer, SPELL_SHOLAZAR_BASIN, true);
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pPlayer->CastSpell(pPlayer, SPELL_SHOLAZAR_BASIN, true);
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break;
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break;
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case GOSSIP_ACTION_INFO_DEF + 4: //Icecrown
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case GOSSIP_ACTION_INFO_DEF + 4: //Icecrown
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CastSpell(pPlayer, SPELL_ICECROWN, true);
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pPlayer->CastSpell(pPlayer, SPELL_ICECROWN, true);
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break;
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break;
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case GOSSIP_ACTION_INFO_DEF + 5: //Storm peaks
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case GOSSIP_ACTION_INFO_DEF + 5: //Storm peaks
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CastSpell(pPlayer, SPELL_STORM_PEAKS, true);
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pPlayer->CastSpell(pPlayer, SPELL_STORM_PEAKS, true);
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break;
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break;
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}
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}
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return true;
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return true;
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}
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}
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