*Some modifications of FindCreature and FindGameobject functions.
--HG-- branch : trunk
This commit is contained in:
@@ -149,10 +149,10 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
|
||||
void DoTeleportAll(float x, float y, float z, float o);
|
||||
|
||||
//Get a single creature of given entry
|
||||
Unit* FindCreature(uint32 entry, uint32 range, uint32 district = ALL_DISTRICT);
|
||||
Unit* FindCreature(uint32 entry, float range);
|
||||
|
||||
//Get a single gameobject of given entry
|
||||
GameObject* FindGameObject(uint32 entry, uint32 district = ALL_DISTRICT);
|
||||
GameObject* FindGameObject(uint32 entry, float range);
|
||||
|
||||
//Returns friendly unit with the most amount of hp missing from max hp
|
||||
Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff = 1);
|
||||
|
||||
Reference in New Issue
Block a user