*Merge
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,2 @@
|
||||
# Be sure to specify files instead of * when running the script.
|
||||
perl -p -i -e "s/\t/ /g" *
|
||||
@@ -0,0 +1,2 @@
|
||||
# Be sure to specify files instead of * when running the script.
|
||||
perl -p -i -e "s/ +$//g" *
|
||||
@@ -1413,7 +1413,6 @@ LOCK TABLES `petition_sign` WRITE;
|
||||
/*!40000 ALTER TABLE `petition_sign` DISABLE KEYS */;
|
||||
/*!40000 ALTER TABLE `petition_sign` ENABLE KEYS */;
|
||||
UNLOCK TABLES;
|
||||
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
|
||||
|
||||
--
|
||||
-- Table structure for table `saved_variables`
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
DELETE FROM `trinity_string` WHERE `entry` = 5007;
|
||||
INSERT INTO `trinity_string` (`entry`, `content_default`, `content_loc1`, `content_loc2`, `content_loc3`, `content_loc4`, `content_loc5`, `content_loc6`, `content_loc7`, `content_loc8`) VALUES (5007, 'You must be in a raid group to enter this instance.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
|
||||
@@ -501,12 +501,12 @@ CreatureAI* GetAI_npc_isla_starmaneAI(Creature *_Creature)
|
||||
|
||||
bool GossipHello_go_skull_pile(Player *player, GameObject* _GO)
|
||||
{
|
||||
if (player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE)
|
||||
if ((player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) || player->GetQuestRewardStatus(11885))
|
||||
{
|
||||
player->ADD_GOSSIP_ITEM(1, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
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player->ADD_GOSSIP_ITEM(2, GOSSIP_S_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->ADD_GOSSIP_ITEM(3, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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player->ADD_GOSSIP_ITEM(4, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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player->ADD_GOSSIP_ITEM(0, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->ADD_GOSSIP_ITEM(0, GOSSIP_S_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->ADD_GOSSIP_ITEM(0, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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player->ADD_GOSSIP_ITEM(0, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
}
|
||||
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player->SEND_GOSSIP_MENU(_GO->GetGOInfo()->questgiver.gossipID, _GO->GetGUID());
|
||||
|
||||
+34
-13
@@ -139,7 +139,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp
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m_gossipOptionLoaded(false), m_emoteState(0),
|
||||
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
|
||||
m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
|
||||
m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formationID(0), m_summonMask(SUMMON_MASK_NONE)
|
||||
m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summonMask(SUMMON_MASK_NONE)
|
||||
{
|
||||
m_regenTimer = 200;
|
||||
m_valuesCount = UNIT_END;
|
||||
@@ -174,18 +174,18 @@ void Creature::AddToWorld()
|
||||
{
|
||||
ObjectAccessor::Instance().AddObject(this);
|
||||
Unit::AddToWorld();
|
||||
AIM_Initialize();
|
||||
SearchFormation();
|
||||
AIM_Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
void Creature::RemoveFromWorld()
|
||||
{
|
||||
///- Remove the creature from the accessor
|
||||
if(IsInWorld())
|
||||
{
|
||||
if(m_formationID)
|
||||
formation_mgr.DestroyGroup(m_formationID, GetGUID());
|
||||
// Clear formation info
|
||||
if(m_formation)
|
||||
formation_mgr.RemoveCreatureFromGroup(m_formation, this);
|
||||
Unit::RemoveFromWorld();
|
||||
ObjectAccessor::Instance().RemoveObject(this);
|
||||
}
|
||||
@@ -193,16 +193,16 @@ void Creature::RemoveFromWorld()
|
||||
|
||||
void Creature::SearchFormation()
|
||||
{
|
||||
if(isPet())
|
||||
if(isSummon())
|
||||
return;
|
||||
|
||||
uint32 lowguid = GetDBTableGUIDLow();
|
||||
if(!lowguid)
|
||||
return;
|
||||
|
||||
if(lowguid && CreatureGroupMap.find(lowguid) != CreatureGroupMap.end())
|
||||
{
|
||||
m_formationID = CreatureGroupMap[lowguid]->leaderGUID;
|
||||
formation_mgr.UpdateCreatureGroup(m_formationID, this);
|
||||
}
|
||||
CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid);
|
||||
if(frmdata != CreatureGroupMap.end())
|
||||
formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this);
|
||||
}
|
||||
|
||||
void Creature::RemoveCorpse()
|
||||
@@ -611,7 +611,9 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
|
||||
}
|
||||
|
||||
UnitAI *oldAI = i_AI;
|
||||
i_motionMaster.Initialize();
|
||||
|
||||
Motion_Initialize();
|
||||
|
||||
i_AI = ai ? ai : FactorySelector::selectAI(this);
|
||||
if(oldAI) delete oldAI;
|
||||
IsAIEnabled = true;
|
||||
@@ -619,6 +621,21 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
|
||||
return true;
|
||||
}
|
||||
|
||||
void Creature::Motion_Initialize()
|
||||
{
|
||||
if(!m_formation)
|
||||
i_motionMaster.Initialize();
|
||||
else if(m_formation->getLeader() == this)
|
||||
{
|
||||
m_formation->FormationReset(false);
|
||||
i_motionMaster.Initialize();
|
||||
}
|
||||
else if(m_formation->isFormed())
|
||||
i_motionMaster.MoveIdle(MOTION_SLOT_IDLE); //wait the order of leader
|
||||
else
|
||||
i_motionMaster.Initialize();
|
||||
}
|
||||
|
||||
bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data)
|
||||
{
|
||||
SetMapId(map->GetId());
|
||||
@@ -1654,6 +1671,10 @@ void Creature::setDeathState(DeathState s)
|
||||
return;
|
||||
|
||||
Unit::setDeathState(CORPSE);
|
||||
|
||||
//Dismiss group if is leader
|
||||
if(m_formation && m_formation->getLeader() == this)
|
||||
m_formation->FormationReset(true);
|
||||
}
|
||||
if(s == JUST_ALIVED)
|
||||
{
|
||||
@@ -1667,9 +1688,9 @@ void Creature::setDeathState(DeathState s)
|
||||
AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
|
||||
clearUnitState(UNIT_STAT_ALL_STATE);
|
||||
i_motionMaster.Initialize();
|
||||
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
|
||||
LoadCreaturesAddon(true);
|
||||
Motion_Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+5
-4
@@ -28,7 +28,6 @@
|
||||
#include "LootMgr.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "Cell.h"
|
||||
#include "CreatureGroups.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
@@ -38,6 +37,7 @@ class CreatureAI;
|
||||
class Quest;
|
||||
class Player;
|
||||
class WorldSession;
|
||||
class CreatureGroup;
|
||||
|
||||
enum Gossip_Option
|
||||
{
|
||||
@@ -494,6 +494,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
|
||||
bool IsInEvadeMode() const;
|
||||
|
||||
bool AIM_Initialize(CreatureAI* ai = NULL);
|
||||
void Motion_Initialize();
|
||||
|
||||
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
|
||||
CreatureAI* AI() { return (CreatureAI*)i_AI; }
|
||||
@@ -651,8 +652,8 @@ class TRINITY_DLL_SPEC Creature : public Unit
|
||||
void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
|
||||
|
||||
void SearchFormation();
|
||||
bool IsFormationLeader() {return (GetDBTableGUIDLow() && GetDBTableGUIDLow() == m_formationID);}
|
||||
uint32 GetFormationID(){return m_formationID;}
|
||||
CreatureGroup *GetFormation() {return m_formation;}
|
||||
void SetFormation(CreatureGroup *formation) {m_formation = formation;}
|
||||
|
||||
Unit *SelectVictim();
|
||||
void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;}
|
||||
@@ -711,7 +712,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
|
||||
uint32 m_path_id;
|
||||
|
||||
//Formation var
|
||||
uint32 m_formationID;
|
||||
CreatureGroup *m_formation;
|
||||
|
||||
GridReference<Creature> m_gridRef;
|
||||
CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
|
||||
|
||||
+120
-91
@@ -25,40 +25,59 @@
|
||||
#include "Policies/SingletonImp.h"
|
||||
|
||||
#define MAX_DESYNC 5.0f
|
||||
//TODO: Create group manager for each map
|
||||
|
||||
INSTANTIATE_SINGLETON_1(CreatureGroupManager);
|
||||
|
||||
UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder;
|
||||
UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
|
||||
CreatureGroupHolderType CreatureGroupHolder;
|
||||
CreatureGroupInfoType CreatureGroupMap;
|
||||
|
||||
void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member)
|
||||
void CreatureGroupManager::AddCreatureToGroup(uint32 group_id, Creature *member)
|
||||
{
|
||||
if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
|
||||
CreatureGroupHolderType::iterator cgroup_data = CreatureGroupHolder.find(group_id);
|
||||
|
||||
//Add member to an existing group
|
||||
if(cgroup_data != CreatureGroupHolder.end())
|
||||
{
|
||||
sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
|
||||
CreatureGroupHolder[group_id]->AddMember(member);
|
||||
typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
|
||||
std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(group_id);
|
||||
|
||||
for(multiplegroup i = range.first; i != range.second; ++i)
|
||||
{
|
||||
if(i->second->getInstanceID() == member->GetInstanceId())
|
||||
{
|
||||
sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member->GetGUIDLow(), i->second->getInstanceID());
|
||||
i->second->AddMember(member);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
//Create new group
|
||||
sLog.outDebug("Group not found: %u. Creating new group.", group_id);
|
||||
CreatureGroup* formation = new CreatureGroup;
|
||||
CreatureGroupHolder[group_id] = formation;
|
||||
formation->AddMember(member);
|
||||
}
|
||||
CreatureGroup* cgroup = new CreatureGroup(group_id, member->GetInstanceId());
|
||||
CreatureGroupHolder.insert(std::make_pair(group_id, cgroup));
|
||||
cgroup->AddMember(member);
|
||||
}
|
||||
|
||||
void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid)
|
||||
void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *formation, Creature *member)
|
||||
{
|
||||
if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
|
||||
{
|
||||
sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
|
||||
CreatureGroupHolder[group_id]->RemoveMember(guid);
|
||||
sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), member->GetDBTableGUIDLow());
|
||||
formation->RemoveMember(member);
|
||||
|
||||
if(CreatureGroupHolder[group_id]->isEmpty())
|
||||
if(formation->isEmpty())
|
||||
{
|
||||
sLog.outDebug("Deleting group %u", group_id);
|
||||
delete CreatureGroupHolder[group_id];
|
||||
CreatureGroupHolder.erase(group_id);
|
||||
uint32 id = formation->GetId();
|
||||
typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
|
||||
std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(id);
|
||||
|
||||
for(multiplegroup i = range.first; i != range.second; ++i)
|
||||
{
|
||||
if(i->second == formation)
|
||||
{
|
||||
sLog.outDebug("Deleting group with InstanceID %u", i->second->getInstanceID());
|
||||
CreatureGroupHolder.erase(i);
|
||||
delete formation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -73,7 +92,7 @@ void CreatureGroupManager::LoadCreatureFormations()
|
||||
|
||||
if(!result)
|
||||
{
|
||||
sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
|
||||
sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
|
||||
return;
|
||||
}
|
||||
delete result;
|
||||
@@ -91,7 +110,7 @@ void CreatureGroupManager::LoadCreatureFormations()
|
||||
barGoLink bar( total_records);
|
||||
Field *fields;
|
||||
|
||||
FormationMember *group_member;
|
||||
FormationInfo *group_member;
|
||||
//Loading data...
|
||||
do
|
||||
{
|
||||
@@ -99,12 +118,12 @@ void CreatureGroupManager::LoadCreatureFormations()
|
||||
|
||||
bar.step();
|
||||
//Load group member data
|
||||
group_member = new FormationMember;
|
||||
group_member = new FormationInfo;
|
||||
group_member->leaderGUID = fields[0].GetUInt32();
|
||||
group_member->memberGUID = fields[1].GetUInt32();
|
||||
uint32 memberGUID = fields[1].GetUInt32();
|
||||
group_member->groupAI = fields[4].GetUInt8();
|
||||
//If creature is group leader we may skip loading of dist/angle
|
||||
if(group_member->leaderGUID != group_member->memberGUID)
|
||||
if(group_member->leaderGUID != memberGUID)
|
||||
{
|
||||
group_member->follow_dist = fields[2].GetUInt32();
|
||||
group_member->follow_angle = fields[3].GetUInt32();
|
||||
@@ -119,15 +138,15 @@ void CreatureGroupManager::LoadCreatureFormations()
|
||||
continue;
|
||||
}
|
||||
|
||||
result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->memberGUID);
|
||||
result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID);
|
||||
if(!result)
|
||||
{
|
||||
sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", group_member->memberGUID);
|
||||
sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
CreatureGroupMap[group_member->memberGUID] = group_member;
|
||||
CreatureGroupMap[memberGUID] = group_member;
|
||||
}
|
||||
while(result->NextRow()) ;
|
||||
|
||||
@@ -140,90 +159,100 @@ void CreatureGroupManager::LoadCreatureFormations()
|
||||
|
||||
void CreatureGroup::AddMember(Creature *member)
|
||||
{
|
||||
sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
|
||||
sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow());
|
||||
|
||||
uint64 guid = member->GetGUID();
|
||||
//We first search creature member if exist
|
||||
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
|
||||
return;
|
||||
//Check is that shit is a leader
|
||||
if(member->IsFormationLeader())
|
||||
//Check if it is a leader
|
||||
if(member->GetDBTableGUIDLow() == m_groupID)
|
||||
{
|
||||
sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
|
||||
m_leader = member;
|
||||
}
|
||||
//Add to the club
|
||||
CreatureGroupMembers[guid] = member;
|
||||
sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
|
||||
|
||||
m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second;
|
||||
member->SetFormation(this);
|
||||
}
|
||||
|
||||
void CreatureGroup::RemoveMember(uint64 guid)
|
||||
void CreatureGroup::RemoveMember(Creature *member)
|
||||
{
|
||||
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
|
||||
CreatureGroupMembers.erase(guid);
|
||||
if(m_leader == member)
|
||||
m_leader = NULL;
|
||||
|
||||
m_members.erase(member);
|
||||
member->SetFormation(NULL);
|
||||
}
|
||||
|
||||
void CreatureGroup::MemberHasAttacked(Creature *member)
|
||||
void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
|
||||
{
|
||||
uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
|
||||
|
||||
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
|
||||
{
|
||||
sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
|
||||
if(itr->second)
|
||||
{
|
||||
switch(groupAI)
|
||||
{
|
||||
case 0:
|
||||
return;
|
||||
case 1:
|
||||
if(!member->IsFormationLeader())
|
||||
return;
|
||||
}
|
||||
//Attack if everything is OK
|
||||
itr->second->AI()->AttackStart(member->getVictim());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CreatureGroup::LeaderMovedInEvade()
|
||||
{
|
||||
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
|
||||
{
|
||||
if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
|
||||
SetMemberDestination(itr->second);
|
||||
}
|
||||
}
|
||||
|
||||
void CreatureGroup::SetMemberDestination(Creature *member)
|
||||
{
|
||||
if(!member || !m_leader || member->IsFormationLeader())
|
||||
uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
|
||||
if(!groupAI)
|
||||
return;
|
||||
|
||||
float x,y,z;
|
||||
uint32 lowguid = member->GetDBTableGUIDLow();
|
||||
if(groupAI == 1 && member != m_leader)
|
||||
return;
|
||||
|
||||
UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
|
||||
|
||||
if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
|
||||
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
float dist, angle, pathangle;
|
||||
sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
|
||||
//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
|
||||
|
||||
angle = CreatureGroupMap[lowguid]->follow_angle;
|
||||
dist = CreatureGroupMap[lowguid]->follow_dist;
|
||||
pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
|
||||
//Skip one check
|
||||
if(itr->first == member)
|
||||
continue;
|
||||
|
||||
x = x+cos(angle+pathangle)*dist;
|
||||
y = y+sin(angle+pathangle)*dist;
|
||||
if(!itr->first->isAlive())
|
||||
continue;
|
||||
|
||||
member->GetMotionMaster()->Clear();
|
||||
if(itr->first->getVictim())
|
||||
continue;
|
||||
|
||||
if(itr->first->canAttack(target))
|
||||
itr->first->AI()->AttackStart(target);
|
||||
}
|
||||
}
|
||||
|
||||
void CreatureGroup::FormationReset(bool dismiss)
|
||||
{
|
||||
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
if(itr->first != m_leader && itr->first->isAlive())
|
||||
{
|
||||
if(dismiss)
|
||||
itr->first->GetMotionMaster()->Initialize();
|
||||
else
|
||||
itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
|
||||
sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
|
||||
}
|
||||
}
|
||||
m_Formed = !dismiss;
|
||||
}
|
||||
|
||||
void CreatureGroup::LeaderMoveTo(float x, float y, float z)
|
||||
{
|
||||
if(!m_leader)
|
||||
return;
|
||||
|
||||
float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
|
||||
|
||||
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
Creature *member = itr->first;
|
||||
if(member == m_leader || !member->isAlive() || member->getVictim())
|
||||
continue;
|
||||
|
||||
float angle = itr->second->follow_angle;
|
||||
float dist = itr->second->follow_dist;
|
||||
|
||||
float dx = x + cos(angle + pathangle) * dist;
|
||||
float dy = y + sin(angle + pathangle) * dist;
|
||||
float dz;
|
||||
member->UpdateGroundPositionZ(dx, dy, dz);
|
||||
|
||||
if(member->GetDistance(m_leader) < dist + MAX_DESYNC)
|
||||
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
|
||||
else
|
||||
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
|
||||
member->GetMotionMaster()->MovePoint(0, x, y, z);
|
||||
member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
|
||||
member->SetHomePosition(dx, dy, dz, pathangle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+39
-27
@@ -21,49 +21,61 @@
|
||||
#ifndef _FORMATIONS_H
|
||||
#define _FORMATIONS_H
|
||||
|
||||
#include <map>
|
||||
#include "Creature.h"
|
||||
#include "Policies/Singleton.h"
|
||||
#include "Common.h"
|
||||
|
||||
struct FormationMember
|
||||
class CreatureGroup;
|
||||
|
||||
struct FormationInfo
|
||||
{
|
||||
uint32 leaderGUID;
|
||||
float follow_dist;
|
||||
float follow_angle;
|
||||
uint32 memberGUID;
|
||||
uint32 leaderGUID;
|
||||
uint8 groupAI;
|
||||
};
|
||||
|
||||
class CreatureGroupManager
|
||||
{
|
||||
public:
|
||||
void UpdateCreatureGroup(uint32 group_id, Creature *member);
|
||||
void DestroyGroup(uint32 group_id, uint64 guid);
|
||||
void AddCreatureToGroup(uint32 group_id, Creature *creature);
|
||||
void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature);
|
||||
void LoadCreatureFormations();
|
||||
};
|
||||
|
||||
class CreatureGroup
|
||||
{
|
||||
UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
|
||||
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
|
||||
|
||||
public:
|
||||
CreatureGroup() : m_leader(NULL) {}
|
||||
~CreatureGroup(){sLog.outDebug("Destroying group");}
|
||||
void AddMember(Creature *);
|
||||
void RemoveMember(uint64 guid);
|
||||
void LeaderMovedInEvade();
|
||||
void MemberHasAttacked(Creature *);
|
||||
void SetMemberDestination(Creature *);
|
||||
bool isEmpty() {return CreatureGroupMembers.empty();}
|
||||
};
|
||||
|
||||
typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;
|
||||
typedef std::multimap<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
|
||||
typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
|
||||
|
||||
extern CreatureGroupHolderType CreatureGroupHolder;
|
||||
extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
|
||||
extern CreatureGroupInfoType CreatureGroupMap;
|
||||
|
||||
class CreatureGroup
|
||||
{
|
||||
private:
|
||||
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
|
||||
typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType;
|
||||
CreatureGroupMemberType m_members;
|
||||
|
||||
uint32 m_groupID, mInstanceID;
|
||||
bool m_Formed;
|
||||
|
||||
public:
|
||||
//Group cannot be created empty
|
||||
explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {}
|
||||
~CreatureGroup(){sLog.outDebug("Destroying group");}
|
||||
|
||||
Creature* getLeader() const { return m_leader; }
|
||||
uint32 GetId() const { return m_groupID; }
|
||||
uint32 getInstanceID() const { return mInstanceID; }
|
||||
bool isEmpty() const { return m_members.empty(); }
|
||||
bool isFormed() const { return m_Formed; }
|
||||
|
||||
void AddMember(Creature *member);
|
||||
void RemoveMember(Creature *member);
|
||||
void FormationReset(bool dismiss);
|
||||
|
||||
void LeaderMoveTo(float x, float y, float z);
|
||||
void MemberAttackStart(Creature* member, Unit *target);
|
||||
};
|
||||
|
||||
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -69,6 +69,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
|
||||
// restore orientation of not moving creature at returning to home
|
||||
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
|
||||
{
|
||||
sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
|
||||
owner.SetOrientation(ori);
|
||||
WorldPacket packet;
|
||||
owner.BuildHeartBeatMsg(&packet);
|
||||
|
||||
@@ -47,6 +47,7 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
|
||||
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
|
||||
|
||||
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
|
||||
|
||||
private:
|
||||
void _setTargetLocation(Creature &);
|
||||
DestinationHolder< Traveller<Creature> > i_destinationHolder;
|
||||
|
||||
+1
-1
@@ -842,7 +842,7 @@ enum TrinityStrings
|
||||
LANG_COMMAND_NO_FROZEN_PLAYERS = 5004,
|
||||
LANG_COMMAND_LIST_FREEZE = 5005,
|
||||
LANG_COMMAND_FROZEN_PLAYERS = 5006,
|
||||
//LANG_INSTANCE_MUST_RAID_GRP = 5007,
|
||||
LANG_INSTANCE_RAID_GROUP_ONLY = 5007,
|
||||
//LANG_INSTANCE_NOT_AS_GHOST = 5008,
|
||||
LANG_COMMAND_PLAYED_TO_ALL = 5009,
|
||||
// Room for more Trinity strings 5010-9999
|
||||
|
||||
+5
-5
@@ -44,6 +44,7 @@
|
||||
#include "GlobalEvents.h"
|
||||
|
||||
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
|
||||
#include "CreatureGroups.h"
|
||||
|
||||
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
|
||||
{
|
||||
@@ -4569,9 +4570,9 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
|
||||
}
|
||||
|
||||
uint32 lowguid = pCreature->GetDBTableGUIDLow();
|
||||
if(pCreature->GetFormationID())
|
||||
if(pCreature->GetFormation())
|
||||
{
|
||||
PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormationID());
|
||||
PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -4579,12 +4580,11 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
|
||||
return false;
|
||||
|
||||
Player *chr = m_session->GetPlayer();
|
||||
FormationMember *group_member;
|
||||
FormationInfo *group_member;
|
||||
|
||||
group_member = new FormationMember;
|
||||
group_member = new FormationInfo;
|
||||
group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation();
|
||||
group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2)));
|
||||
group_member->memberGUID = lowguid;
|
||||
group_member->leaderGUID = leaderGUID;
|
||||
group_member->groupAI = 0;
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
#include "CellImpl.h"
|
||||
#include "Corpse.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Language.h"
|
||||
|
||||
#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ZThread::Mutex>
|
||||
INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
|
||||
@@ -165,7 +166,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
|
||||
{
|
||||
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
|
||||
// TODO: this is not a good place to send the message
|
||||
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(810), mapName);
|
||||
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
|
||||
sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
|
||||
typedef std::vector<_Ty> ExpireList;
|
||||
int i_top;
|
||||
|
||||
bool empty() const { return i_top < 0; }
|
||||
bool empty() const { return (i_top < 0); }
|
||||
void pop() { Impl[i_top] = NULL; --i_top; }
|
||||
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
|
||||
|
||||
|
||||
+6
-3
@@ -6273,6 +6273,8 @@ void Player::DuelComplete(DuelCompleteType type)
|
||||
if(!duel)
|
||||
return;
|
||||
|
||||
sLog.outDebug("Dual Complete %s %s", GetName(), duel->opponent->GetName());
|
||||
|
||||
WorldPacket data(SMSG_DUEL_COMPLETE, (1));
|
||||
data << (uint8)((type != DUEL_INTERUPTED) ? 1 : 0);
|
||||
GetSession()->SendPacket(&data);
|
||||
@@ -6309,8 +6311,8 @@ void Player::DuelComplete(DuelCompleteType type)
|
||||
duel->initiator->RemoveGameObject(obj,true);
|
||||
|
||||
/* remove auras */
|
||||
AuraMap & vAuras = duel->opponent->GetAuras();
|
||||
for(AuraMap::iterator i = vAuras.begin(); i != vAuras.end();)
|
||||
AuraMap &itsAuras = duel->opponent->GetAuras();
|
||||
for(AuraMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
|
||||
{
|
||||
if (!i->second->IsPositive() && i->second->GetCasterGUID() == GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime)
|
||||
{
|
||||
@@ -6320,7 +6322,8 @@ void Player::DuelComplete(DuelCompleteType type)
|
||||
++i;
|
||||
}
|
||||
|
||||
for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
|
||||
AuraMap &myAuras = GetAuras();
|
||||
for(AuraMap::iterator i = myAuras.begin(); i != myAuras.end();)
|
||||
{
|
||||
if (!i->second->IsPositive() && i->second->GetCasterGUID() == duel->opponent->GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime)
|
||||
{
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "DestinationHolderImp.h"
|
||||
#include "Map.h"
|
||||
#include "Util.h"
|
||||
#include "CreatureGroups.h"
|
||||
|
||||
#define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV"
|
||||
|
||||
@@ -114,6 +115,12 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
|
||||
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
|
||||
creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
|
||||
}
|
||||
|
||||
//Call for creature group update
|
||||
if(creature.GetFormation() && creature.GetFormation()->getLeader() == &creature)
|
||||
{
|
||||
creature.GetFormation()->LeaderMoveTo(nx, ny, nz);
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
|
||||
@@ -5818,15 +5818,15 @@ void Spell::EffectSummonDeadPet(uint32 /*i*/)
|
||||
return;
|
||||
if(damage < 0)
|
||||
return;
|
||||
|
||||
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
|
||||
pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
||||
pet->setDeathState( ALIVE );
|
||||
pet->clearUnitState(UNIT_STAT_ALL_STATE);
|
||||
pet->SetHealth( uint32(pet->GetMaxHealth()*(float(damage)/100)));
|
||||
|
||||
pet->AIM_Initialize();
|
||||
|
||||
_player->PetSpellInitialize();
|
||||
//pet->AIM_Initialize();
|
||||
//_player->PetSpellInitialize();
|
||||
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
#include "Creature.h"
|
||||
#include "Player.h"
|
||||
#include <cassert>
|
||||
#include "CreatureGroups.h"
|
||||
|
||||
/** Traveller is a wrapper for units (creatures or players) that
|
||||
* travel from point A to point B using the destination holder.
|
||||
@@ -109,11 +108,6 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z
|
||||
template<>
|
||||
inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
|
||||
{
|
||||
//Call for creature group update
|
||||
if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() &&
|
||||
CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end())
|
||||
CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade();
|
||||
|
||||
//i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0);
|
||||
i_traveller.SendMonsterMove(x, y, z, t);
|
||||
}
|
||||
|
||||
+21
-37
@@ -3216,48 +3216,36 @@ void Unit::_UpdateSpells( uint32 time )
|
||||
|
||||
// TODO: Find a better way to prevent crash when multiple auras are removed.
|
||||
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
|
||||
if ((*i).second)
|
||||
(*i).second->SetUpdated(false);
|
||||
for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
|
||||
{
|
||||
next = i;
|
||||
++next;
|
||||
if ((*i).second)
|
||||
i->second->SetUpdated(false);
|
||||
|
||||
for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
|
||||
{
|
||||
Aura *aur = i->second;
|
||||
|
||||
// prevent double update
|
||||
if ((*i).second->IsUpdated())
|
||||
if (aur->IsUpdated())
|
||||
continue;
|
||||
aur->SetUpdated(true);
|
||||
|
||||
uint32 removedAuras = m_removedAuras.size();
|
||||
(*i).second->SetUpdated(true);
|
||||
(*i).second->Update( time );
|
||||
aur->Update( time );
|
||||
|
||||
// several auras can be deleted due to update
|
||||
if(removedAuras < m_removedAuras.size())
|
||||
{
|
||||
if (m_Auras.empty()) break;
|
||||
next = m_Auras.begin();
|
||||
removedAuras = m_removedAuras.size();
|
||||
}
|
||||
i = m_Auras.begin();
|
||||
}
|
||||
else
|
||||
++i;
|
||||
}
|
||||
|
||||
for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
|
||||
{
|
||||
if ((*i).second)
|
||||
{
|
||||
if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
|
||||
{
|
||||
if(!i->second->GetAuraDuration() && !(i->second->IsPermanent() || (i->second->IsPassive())))
|
||||
RemoveAura(i, AURA_REMOVE_BY_EXPIRE);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
for (AuraList::iterator i = m_removedAuras.begin(); i != m_removedAuras.end();i = m_removedAuras.begin())
|
||||
{
|
||||
@@ -4165,9 +4153,6 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
|
||||
statue->UnSummon();
|
||||
|
||||
// only way correctly remove all auras from list
|
||||
if( m_Auras.empty() )
|
||||
i = m_Auras.end();
|
||||
else
|
||||
i = m_Auras.begin();
|
||||
}
|
||||
|
||||
@@ -9555,7 +9540,14 @@ void Unit::CombatStart(Unit* target)
|
||||
|
||||
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
|
||||
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
|
||||
{
|
||||
((Creature*)target)->AI()->AttackStart(this);
|
||||
if(((Creature*)target)->GetFormation())
|
||||
{
|
||||
((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this);
|
||||
sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);");
|
||||
}
|
||||
}
|
||||
|
||||
SetInCombatWith(target);
|
||||
target->SetInCombatWith(this);
|
||||
@@ -9572,14 +9564,6 @@ void Unit::CombatStart(Unit* target)
|
||||
me->UpdatePvP(true);
|
||||
me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
||||
}
|
||||
|
||||
//Call creature group update
|
||||
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID())
|
||||
{
|
||||
CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID());
|
||||
if(itr != CreatureGroupHolder.end())
|
||||
itr->second->MemberHasAttacked(((Creature*)this));
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::SetInCombatState(bool PvP)
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
//Creature-specific headers
|
||||
#include "Creature.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "CreatureGroups.h"
|
||||
//Player-specific
|
||||
#include "Player.h"
|
||||
|
||||
@@ -109,6 +110,10 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u)
|
||||
InitTraveller(u, *node);
|
||||
i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
|
||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
||||
|
||||
//Call for creature group update
|
||||
if(u.GetFormation() && u.GetFormation()->getLeader() == &u)
|
||||
u.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
|
||||
}
|
||||
else
|
||||
node = NULL;
|
||||
@@ -180,6 +185,10 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
|
||||
InitTraveller(unit, *node);
|
||||
i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
|
||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
||||
|
||||
//Call for creature group update
|
||||
if(unit.GetFormation() && unit.GetFormation()->getLeader() == &unit)
|
||||
unit.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user