--HG--
branch : trunk
This commit is contained in:
QAston
2009-04-07 20:40:00 +02:00
29 changed files with 608 additions and 540 deletions
@@ -501,12 +501,12 @@ CreatureAI* GetAI_npc_isla_starmaneAI(Creature *_Creature)
bool GossipHello_go_skull_pile(Player *player, GameObject* _GO)
{
if (player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE)
if ((player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) || player->GetQuestRewardStatus(11885))
{
player->ADD_GOSSIP_ITEM(1, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->ADD_GOSSIP_ITEM(2, GOSSIP_S_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->ADD_GOSSIP_ITEM(3, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->ADD_GOSSIP_ITEM(4, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->ADD_GOSSIP_ITEM(0, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->ADD_GOSSIP_ITEM(0, GOSSIP_S_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->ADD_GOSSIP_ITEM(0, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->ADD_GOSSIP_ITEM(0, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
}
player->SEND_GOSSIP_MENU(_GO->GetGOInfo()->questgiver.gossipID, _GO->GetGUID());
+5 -5
View File
@@ -1033,11 +1033,11 @@ int ChatHandler::ParseCommands(const char* text)
++text;
if(!ExecuteCommandInTable(getCommandTable(), text, fullcmd))
{
if(m_session && m_session->GetSecurity() == SEC_PLAYER)
return 0;
SendSysMessage(LANG_NO_CMD);
}
{
if(m_session && m_session->GetSecurity() == SEC_PLAYER)
return 0;
SendSysMessage(LANG_NO_CMD);
}
return 1;
}
+34 -13
View File
@@ -139,7 +139,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp
m_gossipOptionLoaded(false), m_emoteState(0),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formationID(0), m_summonMask(SUMMON_MASK_NONE)
m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summonMask(SUMMON_MASK_NONE)
{
m_regenTimer = 200;
m_valuesCount = UNIT_END;
@@ -174,18 +174,18 @@ void Creature::AddToWorld()
{
ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld();
AIM_Initialize();
SearchFormation();
AIM_Initialize();
}
}
void Creature::RemoveFromWorld()
{
///- Remove the creature from the accessor
if(IsInWorld())
{
if(m_formationID)
formation_mgr.DestroyGroup(m_formationID, GetGUID());
// Clear formation info
if(m_formation)
formation_mgr.RemoveCreatureFromGroup(m_formation, this);
Unit::RemoveFromWorld();
ObjectAccessor::Instance().RemoveObject(this);
}
@@ -193,16 +193,16 @@ void Creature::RemoveFromWorld()
void Creature::SearchFormation()
{
if(isPet())
if(isSummon())
return;
uint32 lowguid = GetDBTableGUIDLow();
if(!lowguid)
return;
if(lowguid && CreatureGroupMap.find(lowguid) != CreatureGroupMap.end())
{
m_formationID = CreatureGroupMap[lowguid]->leaderGUID;
formation_mgr.UpdateCreatureGroup(m_formationID, this);
}
CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid);
if(frmdata != CreatureGroupMap.end())
formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this);
}
void Creature::RemoveCorpse()
@@ -611,7 +611,9 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
}
UnitAI *oldAI = i_AI;
i_motionMaster.Initialize();
Motion_Initialize();
i_AI = ai ? ai : FactorySelector::selectAI(this);
if(oldAI) delete oldAI;
IsAIEnabled = true;
@@ -619,6 +621,21 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
return true;
}
void Creature::Motion_Initialize()
{
if(!m_formation)
i_motionMaster.Initialize();
else if(m_formation->getLeader() == this)
{
m_formation->FormationReset(false);
i_motionMaster.Initialize();
}
else if(m_formation->isFormed())
i_motionMaster.MoveIdle(MOTION_SLOT_IDLE); //wait the order of leader
else
i_motionMaster.Initialize();
}
bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data)
{
SetMapId(map->GetId());
@@ -1654,6 +1671,10 @@ void Creature::setDeathState(DeathState s)
return;
Unit::setDeathState(CORPSE);
//Dismiss group if is leader
if(m_formation && m_formation->getLeader() == this)
m_formation->FormationReset(true);
}
if(s == JUST_ALIVED)
{
@@ -1667,9 +1688,9 @@ void Creature::setDeathState(DeathState s)
AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
clearUnitState(UNIT_STAT_ALL_STATE);
i_motionMaster.Initialize();
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
LoadCreaturesAddon(true);
Motion_Initialize();
}
}
+5 -4
View File
@@ -28,7 +28,6 @@
#include "LootMgr.h"
#include "Database/DatabaseEnv.h"
#include "Cell.h"
#include "CreatureGroups.h"
#include <list>
@@ -38,6 +37,7 @@ class CreatureAI;
class Quest;
class Player;
class WorldSession;
class CreatureGroup;
enum Gossip_Option
{
@@ -494,6 +494,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool IsInEvadeMode() const;
bool AIM_Initialize(CreatureAI* ai = NULL);
void Motion_Initialize();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI* AI() { return (CreatureAI*)i_AI; }
@@ -651,8 +652,8 @@ class TRINITY_DLL_SPEC Creature : public Unit
void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
void SearchFormation();
bool IsFormationLeader() {return (GetDBTableGUIDLow() && GetDBTableGUIDLow() == m_formationID);}
uint32 GetFormationID(){return m_formationID;}
CreatureGroup *GetFormation() {return m_formation;}
void SetFormation(CreatureGroup *formation) {m_formation = formation;}
Unit *SelectVictim();
void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;}
@@ -711,7 +712,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
uint32 m_path_id;
//Formation var
uint32 m_formationID;
CreatureGroup *m_formation;
GridReference<Creature> m_gridRef;
CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
+126 -97
View File
@@ -25,40 +25,59 @@
#include "Policies/SingletonImp.h"
#define MAX_DESYNC 5.0f
//TODO: Create group manager for each map
INSTANTIATE_SINGLETON_1(CreatureGroupManager);
UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder;
UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
CreatureGroupHolderType CreatureGroupHolder;
CreatureGroupInfoType CreatureGroupMap;
void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member)
void CreatureGroupManager::AddCreatureToGroup(uint32 group_id, Creature *member)
{
if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
CreatureGroupHolderType::iterator cgroup_data = CreatureGroupHolder.find(group_id);
//Add member to an existing group
if(cgroup_data != CreatureGroupHolder.end())
{
sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
CreatureGroupHolder[group_id]->AddMember(member);
}
else
{
sLog.outDebug("Group not found: %u. Creating new group.", group_id);
CreatureGroup* formation = new CreatureGroup;
CreatureGroupHolder[group_id] = formation;
formation->AddMember(member);
typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(group_id);
for(multiplegroup i = range.first; i != range.second; ++i)
{
if(i->second->getInstanceID() == member->GetInstanceId())
{
sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member->GetGUIDLow(), i->second->getInstanceID());
i->second->AddMember(member);
return;
}
}
}
//Create new group
sLog.outDebug("Group not found: %u. Creating new group.", group_id);
CreatureGroup* cgroup = new CreatureGroup(group_id, member->GetInstanceId());
CreatureGroupHolder.insert(std::make_pair(group_id, cgroup));
cgroup->AddMember(member);
}
void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid)
void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *formation, Creature *member)
{
if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
{
sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
CreatureGroupHolder[group_id]->RemoveMember(guid);
sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), member->GetDBTableGUIDLow());
formation->RemoveMember(member);
if(CreatureGroupHolder[group_id]->isEmpty())
if(formation->isEmpty())
{
uint32 id = formation->GetId();
typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(id);
for(multiplegroup i = range.first; i != range.second; ++i)
{
sLog.outDebug("Deleting group %u", group_id);
delete CreatureGroupHolder[group_id];
CreatureGroupHolder.erase(group_id);
if(i->second == formation)
{
sLog.outDebug("Deleting group with InstanceID %u", i->second->getInstanceID());
CreatureGroupHolder.erase(i);
delete formation;
}
}
}
}
@@ -73,7 +92,7 @@ void CreatureGroupManager::LoadCreatureFormations()
if(!result)
{
sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
return;
}
delete result;
@@ -91,7 +110,7 @@ void CreatureGroupManager::LoadCreatureFormations()
barGoLink bar( total_records);
Field *fields;
FormationMember *group_member;
FormationInfo *group_member;
//Loading data...
do
{
@@ -99,15 +118,15 @@ void CreatureGroupManager::LoadCreatureFormations()
bar.step();
//Load group member data
group_member = new FormationMember;
group_member = new FormationInfo;
group_member->leaderGUID = fields[0].GetUInt32();
group_member->memberGUID = fields[1].GetUInt32();
group_member->groupAI = fields[4].GetUInt8();
uint32 memberGUID = fields[1].GetUInt32();
group_member->groupAI = fields[4].GetUInt8();
//If creature is group leader we may skip loading of dist/angle
if(group_member->leaderGUID != group_member->memberGUID)
if(group_member->leaderGUID != memberGUID)
{
group_member->follow_dist = fields[2].GetUInt32();
group_member->follow_angle = fields[3].GetUInt32();
group_member->follow_dist = fields[2].GetUInt32();
group_member->follow_angle = fields[3].GetUInt32();
}
// check data correctness
@@ -119,16 +138,16 @@ void CreatureGroupManager::LoadCreatureFormations()
continue;
}
result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->memberGUID);
result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID);
if(!result)
{
sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", group_member->memberGUID);
sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
continue;
}
}
CreatureGroupMap[group_member->memberGUID] = group_member;
}
CreatureGroupMap[memberGUID] = group_member;
}
while(result->NextRow()) ;
sLog.outString();
@@ -140,90 +159,100 @@ void CreatureGroupManager::LoadCreatureFormations()
void CreatureGroup::AddMember(Creature *member)
{
sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow());
uint64 guid = member->GetGUID();
//We first search creature member if exist
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
return;
//Check is that shit is a leader
if(member->IsFormationLeader())
//Check if it is a leader
if(member->GetDBTableGUIDLow() == m_groupID)
{
sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
m_leader = member;
}
//Add to the club
CreatureGroupMembers[guid] = member;
sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second;
member->SetFormation(this);
}
void CreatureGroup::RemoveMember(uint64 guid)
void CreatureGroup::RemoveMember(Creature *member)
{
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
CreatureGroupMembers.erase(guid);
if(m_leader == member)
m_leader = NULL;
m_members.erase(member);
member->SetFormation(NULL);
}
void CreatureGroup::MemberHasAttacked(Creature *member)
void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
{
uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
{
sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
if(itr->second)
{
switch(groupAI)
{
case 0:
return;
case 1:
if(!member->IsFormationLeader())
return;
}
//Attack if everything is OK
itr->second->AI()->AttackStart(member->getVictim());
}
}
}
void CreatureGroup::LeaderMovedInEvade()
{
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
{
if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
SetMemberDestination(itr->second);
}
}
void CreatureGroup::SetMemberDestination(Creature *member)
{
if(!member || !m_leader || member->IsFormationLeader())
uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
if(!groupAI)
return;
float x,y,z;
uint32 lowguid = member->GetDBTableGUIDLow();
if(groupAI == 1 && member != m_leader)
return;
UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
float dist, angle, pathangle;
sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
angle = CreatureGroupMap[lowguid]->follow_angle;
dist = CreatureGroupMap[lowguid]->follow_dist;
pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
//Skip one check
if(itr->first == member)
continue;
x = x+cos(angle+pathangle)*dist;
y = y+sin(angle+pathangle)*dist;
if(!itr->first->isAlive())
continue;
member->GetMotionMaster()->Clear();
if(itr->first->getVictim())
continue;
if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
if(itr->first->canAttack(target))
itr->first->AI()->AttackStart(target);
}
}
void CreatureGroup::FormationReset(bool dismiss)
{
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->first != m_leader && itr->first->isAlive())
{
if(dismiss)
itr->first->GetMotionMaster()->Initialize();
else
itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
}
}
m_Formed = !dismiss;
}
void CreatureGroup::LeaderMoveTo(float x, float y, float z)
{
if(!m_leader)
return;
float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Creature *member = itr->first;
if(member == m_leader || !member->isAlive() || member->getVictim())
continue;
float angle = itr->second->follow_angle;
float dist = itr->second->follow_dist;
float dx = x + cos(angle + pathangle) * dist;
float dy = y + sin(angle + pathangle) * dist;
float dz;
member->UpdateGroundPositionZ(dx, dy, dz);
if(member->GetDistance(m_leader) < dist + MAX_DESYNC)
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
else
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
member->GetMotionMaster()->MovePoint(0, x, y, z);
member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
member->SetHomePosition(dx, dy, dz, pathangle);
}
}
+37 -25
View File
@@ -1,4 +1,4 @@
/*
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
@@ -21,49 +21,61 @@
#ifndef _FORMATIONS_H
#define _FORMATIONS_H
#include <map>
#include "Creature.h"
#include "Policies/Singleton.h"
#include "Common.h"
struct FormationMember
class CreatureGroup;
struct FormationInfo
{
float follow_dist;
float follow_angle;
uint32 memberGUID;
uint32 leaderGUID;
float follow_dist;
float follow_angle;
uint8 groupAI;
};
class CreatureGroupManager
{
public:
void UpdateCreatureGroup(uint32 group_id, Creature *member);
void DestroyGroup(uint32 group_id, uint64 guid);
void AddCreatureToGroup(uint32 group_id, Creature *creature);
void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature);
void LoadCreatureFormations();
};
typedef std::multimap<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
extern CreatureGroupHolderType CreatureGroupHolder;
extern CreatureGroupInfoType CreatureGroupMap;
class CreatureGroup
{
UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
private:
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType;
CreatureGroupMemberType m_members;
uint32 m_groupID, mInstanceID;
bool m_Formed;
public:
CreatureGroup() : m_leader(NULL) {}
//Group cannot be created empty
explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {}
~CreatureGroup(){sLog.outDebug("Destroying group");}
void AddMember(Creature *);
void RemoveMember(uint64 guid);
void LeaderMovedInEvade();
void MemberHasAttacked(Creature *);
void SetMemberDestination(Creature *);
bool isEmpty() {return CreatureGroupMembers.empty();}
Creature* getLeader() const { return m_leader; }
uint32 GetId() const { return m_groupID; }
uint32 getInstanceID() const { return mInstanceID; }
bool isEmpty() const { return m_members.empty(); }
bool isFormed() const { return m_Formed; }
void AddMember(Creature *member);
void RemoveMember(Creature *member);
void FormationReset(bool dismiss);
void LeaderMoveTo(float x, float y, float z);
void MemberAttackStart(Creature* member, Unit *target);
};
typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;
extern CreatureGroupHolderType CreatureGroupHolder;
extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
#endif
+1
View File
@@ -69,6 +69,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
// restore orientation of not moving creature at returning to home
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
{
sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
owner.SetOrientation(ori);
WorldPacket packet;
owner.BuildHeartBeatMsg(&packet);
+1
View File
@@ -47,6 +47,7 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
private:
void _setTargetLocation(Creature &);
DestinationHolder< Traveller<Creature> > i_destinationHolder;
+22 -22
View File
@@ -272,9 +272,9 @@ enum TrinityStrings
LANG_COMMAND_WHISPERON = 285,
LANG_COMMAND_WHISPEROFF = 286,
LANG_COMMAND_CREATGUIDNOTFOUND = 287,
// TICKET STRINGS NEED REWRITE // 288-296 FREE
// TICKET STRINGS NEED REWRITE // 288-296 FREE
// END
// END
LANG_COMMAND_SPAWNDIST = 297,
LANG_COMMAND_SPAWNTIME = 298,
LANG_COMMAND_MODIFY_HONOR = 299,
@@ -768,7 +768,7 @@ enum TrinityStrings
// Room for more level 3 1128-1199 not used
// AV
LANG_BG_AV_ALLY = 1200,
LANG_BG_AV_ALLY = 1200,
LANG_BG_AV_HORDE = 1201,
LANG_BG_AV_TOWER_TAKEN = 1202,
LANG_BG_AV_TOWER_ASSAULTED = 1203,
@@ -806,24 +806,24 @@ enum TrinityStrings
LANG_BG_AV_A_CAPTAIN_DEAD = 1232,
// FREE IDS 1233-9999
// Ticket Strings 2000-2029
LANG_COMMAND_TICKETNEW = 2000,
// Ticket Strings 2000-2029
LANG_COMMAND_TICKETNEW = 2000,
LANG_COMMAND_TICKETUPDATED = 2001,
LANG_COMMAND_TICKETPLAYERABANDON = 2002,
LANG_COMMAND_TICKETCLOSED = 2003,
LANG_COMMAND_TICKETDELETED = 2004,
LANG_COMMAND_TICKETNOTEXIST = 2005,
LANG_COMMAND_TICKETCLOSEFIRST = 2006,
LANG_COMMAND_TICKETALREADYASSIGNED = 2007,
LANG_COMMAND_TICKETRELOAD = 2008,
LANG_COMMAND_TICKETSHOWLIST = 2009,
LANG_COMMAND_TICKETSHOWONLINELIST = 2010,
LANG_COMMAND_TICKETSHOWCLOSEDLIST = 2011,
LANG_COMMAND_TICKETASSIGNERROR_A = 2012,
LANG_COMMAND_TICKETASSIGNERROR_B = 2013,
LANG_COMMAND_TICKETNOTASSIGNED = 2014,
LANG_COMMAND_TICKETUNASSIGNSECURITY = 2015,
LANG_COMMAND_TICKETCANNOTCLOSE = 2016,
LANG_COMMAND_TICKETPLAYERABANDON = 2002,
LANG_COMMAND_TICKETCLOSED = 2003,
LANG_COMMAND_TICKETDELETED = 2004,
LANG_COMMAND_TICKETNOTEXIST = 2005,
LANG_COMMAND_TICKETCLOSEFIRST = 2006,
LANG_COMMAND_TICKETALREADYASSIGNED = 2007,
LANG_COMMAND_TICKETRELOAD = 2008,
LANG_COMMAND_TICKETSHOWLIST = 2009,
LANG_COMMAND_TICKETSHOWONLINELIST = 2010,
LANG_COMMAND_TICKETSHOWCLOSEDLIST = 2011,
LANG_COMMAND_TICKETASSIGNERROR_A = 2012,
LANG_COMMAND_TICKETASSIGNERROR_B = 2013,
LANG_COMMAND_TICKETNOTASSIGNED = 2014,
LANG_COMMAND_TICKETUNASSIGNSECURITY = 2015,
LANG_COMMAND_TICKETCANNOTCLOSE = 2016,
LANG_COMMAND_TICKETLISTGUID = 2017,
LANG_COMMAND_TICKETLISTNAME = 2018,
LANG_COMMAND_TICKETLISTAGE = 2019,
@@ -842,7 +842,7 @@ enum TrinityStrings
LANG_COMMAND_NO_FROZEN_PLAYERS = 5004,
LANG_COMMAND_LIST_FREEZE = 5005,
LANG_COMMAND_FROZEN_PLAYERS = 5006,
//LANG_INSTANCE_MUST_RAID_GRP = 5007,
LANG_INSTANCE_RAID_GROUP_ONLY = 5007,
//LANG_INSTANCE_NOT_AS_GHOST = 5008,
LANG_COMMAND_PLAYED_TO_ALL = 5009,
// Room for more Trinity strings 5010-9999
@@ -925,7 +925,7 @@ enum TrinityStrings
LANG_OPVP_EP_FLIGHT_CGT = 10053,
LANG_OPVP_ZM_GOSSIP_ALLIANCE = 10054,
LANG_OPVP_ZM_GOSSIP_HORDE = 10055,
// Use for custom patches 11000-11999
// NOT RESERVED IDS 12000-1999999999
+12 -12
View File
@@ -44,6 +44,7 @@
#include "GlobalEvents.h"
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
#include "CreatureGroups.h"
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
{
@@ -2144,7 +2145,7 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args)
return false;
}
if(HasLowerSecurity(player, 0))
if(HasLowerSecurity(player, 0))
{
SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); //maybe replacement string for this later on
SetSentErrorMessage(true);
@@ -2152,21 +2153,21 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args)
}
std::string nameLink = playerLink(name);
if(sWorld.KickPlayer(name))
if(sWorld.KickPlayer(name))
{
if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1)
{
sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, nameLink.c_str(), kicker.c_str(), reason.c_str());
sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, nameLink.c_str(), kicker.c_str(), reason.c_str());
}
else
{
PSendSysMessage(LANG_COMMAND_KICKMESSAGE,nameLink.c_str());
PSendSysMessage(LANG_COMMAND_KICKMESSAGE,nameLink.c_str());
}
}
else
{
PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,nameLink.c_str());
PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,nameLink.c_str());
return false;
}
}
@@ -4457,7 +4458,7 @@ bool ChatHandler::HandlePetTpCommand(const char *args)
uint32 tp = atol(args);
//pet->SetTP(tp);
//pet->SetTP(tp);
PSendSysMessage("Pet's tp changed to %u", tp);
return true;
@@ -4569,9 +4570,9 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
}
uint32 lowguid = pCreature->GetDBTableGUIDLow();
if(pCreature->GetFormationID())
if(pCreature->GetFormation())
{
PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormationID());
PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId());
return false;
}
@@ -4579,12 +4580,11 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
return false;
Player *chr = m_session->GetPlayer();
FormationMember *group_member;
FormationInfo *group_member;
group_member = new FormationMember;
group_member = new FormationInfo;
group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation();
group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2)));
group_member->memberGUID = lowguid;
group_member->leaderGUID = leaderGUID;
group_member->groupAI = 0;
+260 -260
View File
@@ -311,266 +311,266 @@ libmangosgame_a_SOURCES = \
GroupReference.h \
GroupRefManager.h
=======
AccountMgr.cpp \
AccountMgr.h \
AchievementMgr.h \
AchievementMgr.cpp \
AggressorAI.cpp \
AggressorAI.h \
AnimalRandomMovementGenerator.h \
ArenaTeam.cpp \
ArenaTeam.h \
ArenaTeamHandler.cpp \
AuctionHouseHandler.cpp \
AuctionHouseMgr.cpp \
AuctionHouseMgr.h \
Bag.cpp \
Bag.h \
BattleGround.cpp \
BattleGroundAA.cpp \
BattleGroundAB.cpp \
BattleGroundAV.cpp \
BattleGroundBE.cpp \
BattleGroundDS.cpp \
BattleGroundEY.cpp \
BattleGroundNA.cpp \
BattleGroundRL.cpp \
BattleGroundRV.cpp \
BattleGroundSA.cpp \
BattleGroundWS.cpp \
BattleGround.h \
BattleGroundAA.h \
BattleGroundAB.h \
BattleGroundAV.h \
BattleGroundBE.h \
BattleGroundDS.h \
BattleGroundEY.h \
BattleGroundNA.h \
BattleGroundRL.h \
BattleGroundRV.h \
BattleGroundSA.h \
BattleGroundWS.h \
BattleGroundHandler.cpp \
BattleGroundMgr.cpp \
BattleGroundMgr.h \
Calendar.cpp \
Calendar.h \
CalendarHandler.cpp \
Cell.h \
CellImpl.h \
Channel.cpp \
Channel.h \
ChannelHandler.cpp \
ChannelMgr.h \
CharacterHandler.cpp \
Chat.cpp \
Chat.h \
ChatHandler.cpp \
CombatHandler.cpp \
ConfusedMovementGenerator.cpp \
ConfusedMovementGenerator.h \
Corpse.cpp \
Corpse.h \
CreatureAI.cpp \
CreatureAI.h \
CreatureAIImpl.h \
CreatureAIRegistry.cpp \
CreatureAIRegistry.h \
CreatureAISelector.cpp \
CreatureAISelector.h \
Creature.cpp \
Creature.h \
DBCEnums.h \
DBCfmt.h \
DBCStores.cpp \
DBCStores.h \
DBCStructure.h \
debugcmds.cpp \
DestinationHolder.cpp \
DestinationHolder.h \
DestinationHolderImp.h \
DuelHandler.cpp \
DynamicObject.cpp \
DynamicObject.h \
FleeingMovementGenerator.cpp \
FleeingMovementGenerator.h \
Formulas.h \
GameEventMgr.cpp \
GameEventMgr.h \
GameObject.cpp \
GameObject.h \
GlobalEvents.cpp \
GlobalEvents.h \
GMTicketHandler.cpp \
GMTicketMgr.cpp \
GMTicketMgr.h \
GossipDef.cpp \
GossipDef.h \
GridDefines.h \
GridNotifiers.cpp \
GridNotifiers.h \
GridNotifiersImpl.h \
GridStates.cpp \
GridStates.h \
Group.cpp \
Group.h \
GroupHandler.cpp \
GuardAI.cpp \
GuardAI.h \
Guild.cpp \
Guild.h \
GuildHandler.cpp \
HomeMovementGenerator.cpp \
HomeMovementGenerator.h \
HostilRefManager.cpp \
HostilRefManager.h \
IdleMovementGenerator.cpp \
IdleMovementGenerator.h \
InstanceData.cpp \
InstanceData.h \
InstanceSaveMgr.cpp \
InstanceSaveMgr.h \
Item.cpp \
Item.h \
ItemEnchantmentMgr.cpp \
ItemEnchantmentMgr.h \
ItemHandler.cpp \
ItemPrototype.h \
Language.h \
Level0.cpp \
Level1.cpp \
Level2.cpp \
Level3.cpp \
LFGHandler.cpp \
LootHandler.cpp \
LootMgr.cpp \
LootMgr.h \
Mail.cpp \
Mail.h \
Map.cpp \
Map.h \
MapInstanced.cpp \
MapInstanced.h \
MapManager.cpp \
MapManager.h \
MapReference.h \
MapRefManager.h \
MiscHandler.cpp \
MotionMaster.cpp \
MotionMaster.h \
MovementGenerator.cpp \
MovementGenerator.h \
MovementGeneratorImpl.h \
MovementHandler.cpp \
NPCHandler.cpp \
NPCHandler.h \
NullCreatureAI.cpp \
NullCreatureAI.h \
ObjectAccessor.cpp \
ObjectAccessor.h \
Object.cpp \
ObjectDefines.h \
ObjectGridLoader.cpp \
ObjectGridLoader.h \
Object.h \
ObjectMgr.cpp \
ObjectMgr.h \
ObjectPosSelector.cpp \
ObjectPosSelector.h \
Opcodes.cpp \
Opcodes.h \
Path.h \
PetAI.cpp \
PetAI.h \
Pet.cpp \
Pet.h \
PetHandler.cpp \
PetitionsHandler.cpp \
Player.cpp \
Player.h \
PlayerDump.cpp \
PlayerDump.h \
PointMovementGenerator.cpp \
PointMovementGenerator.h \
PoolHandler.cpp \
PoolHandler.h \
QueryHandler.cpp \
QuestDef.cpp \
QuestDef.h \
QuestHandler.cpp \
RandomMovementGenerator.cpp \
RandomMovementGenerator.h \
ReactorAI.cpp \
ReactorAI.h \
ReputationMgr.cpp \
ReputationMgr.h \
ScriptCalls.cpp \
ScriptCalls.h \
SharedDefines.h \
SkillHandler.cpp \
SpellAuraDefines.h \
SpellAuras.cpp \
SpellAuras.h \
Spell.cpp \
SpellEffects.cpp \
Spell.h \
SkillDiscovery.cpp \
SkillDiscovery.h \
SkillExtraItems.cpp \
SkillExtraItems.h \
SpellHandler.cpp \
SocialMgr.cpp \
SocialMgr.h \
SpellMgr.cpp \
SpellMgr.h \
StatSystem.cpp \
TargetedMovementGenerator.cpp \
TargetedMovementGenerator.h \
TaxiHandler.cpp \
TemporarySummon.cpp \
TemporarySummon.h \
TotemAI.cpp \
TotemAI.h \
Totem.cpp \
Totem.h \
TradeHandler.cpp \
Transports.cpp \
Transports.h \
ThreatManager.cpp \
ThreatManager.h \
Traveller.h \
Unit.cpp \
Unit.h \
UnitEvents.h \
UpdateData.cpp \
UpdateData.h \
UpdateFields.h \
UpdateMask.h \
Vehicle.cpp \
Vehicle.h \
VoiceChatHandler.cpp \
WaypointManager.cpp \
WaypointManager.h \
WaypointMovementGenerator.cpp \
WaypointMovementGenerator.h \
Weather.cpp \
Weather.h \
World.cpp \
World.h \
WorldLog.cpp \
WorldLog.h \
WorldSession.cpp \
WorldSession.h \
WorldSocket.cpp \
WorldSocket.h \
WorldSocketMgr.cpp \
WorldSocketMgr.h \
FollowerReference.cpp \
FollowerReference.h \
FollowerRefManager.h \
GroupReference.cpp \
GroupReference.h \
GroupRefManager.h
AccountMgr.cpp \
AccountMgr.h \
AchievementMgr.h \
AchievementMgr.cpp \
AggressorAI.cpp \
AggressorAI.h \
AnimalRandomMovementGenerator.h \
ArenaTeam.cpp \
ArenaTeam.h \
ArenaTeamHandler.cpp \
AuctionHouseHandler.cpp \
AuctionHouseMgr.cpp \
AuctionHouseMgr.h \
Bag.cpp \
Bag.h \
BattleGround.cpp \
BattleGroundAA.cpp \
BattleGroundAB.cpp \
BattleGroundAV.cpp \
BattleGroundBE.cpp \
BattleGroundDS.cpp \
BattleGroundEY.cpp \
BattleGroundNA.cpp \
BattleGroundRL.cpp \
BattleGroundRV.cpp \
BattleGroundSA.cpp \
BattleGroundWS.cpp \
BattleGround.h \
BattleGroundAA.h \
BattleGroundAB.h \
BattleGroundAV.h \
BattleGroundBE.h \
BattleGroundDS.h \
BattleGroundEY.h \
BattleGroundNA.h \
BattleGroundRL.h \
BattleGroundRV.h \
BattleGroundSA.h \
BattleGroundWS.h \
BattleGroundHandler.cpp \
BattleGroundMgr.cpp \
BattleGroundMgr.h \
Calendar.cpp \
Calendar.h \
CalendarHandler.cpp \
Cell.h \
CellImpl.h \
Channel.cpp \
Channel.h \
ChannelHandler.cpp \
ChannelMgr.h \
CharacterHandler.cpp \
Chat.cpp \
Chat.h \
ChatHandler.cpp \
CombatHandler.cpp \
ConfusedMovementGenerator.cpp \
ConfusedMovementGenerator.h \
Corpse.cpp \
Corpse.h \
CreatureAI.cpp \
CreatureAI.h \
CreatureAIImpl.h \
CreatureAIRegistry.cpp \
CreatureAIRegistry.h \
CreatureAISelector.cpp \
CreatureAISelector.h \
Creature.cpp \
Creature.h \
DBCEnums.h \
DBCfmt.h \
DBCStores.cpp \
DBCStores.h \
DBCStructure.h \
debugcmds.cpp \
DestinationHolder.cpp \
DestinationHolder.h \
DestinationHolderImp.h \
DuelHandler.cpp \
DynamicObject.cpp \
DynamicObject.h \
FleeingMovementGenerator.cpp \
FleeingMovementGenerator.h \
Formulas.h \
GameEventMgr.cpp \
GameEventMgr.h \
GameObject.cpp \
GameObject.h \
GlobalEvents.cpp \
GlobalEvents.h \
GMTicketHandler.cpp \
GMTicketMgr.cpp \
GMTicketMgr.h \
GossipDef.cpp \
GossipDef.h \
GridDefines.h \
GridNotifiers.cpp \
GridNotifiers.h \
GridNotifiersImpl.h \
GridStates.cpp \
GridStates.h \
Group.cpp \
Group.h \
GroupHandler.cpp \
GuardAI.cpp \
GuardAI.h \
Guild.cpp \
Guild.h \
GuildHandler.cpp \
HomeMovementGenerator.cpp \
HomeMovementGenerator.h \
HostilRefManager.cpp \
HostilRefManager.h \
IdleMovementGenerator.cpp \
IdleMovementGenerator.h \
InstanceData.cpp \
InstanceData.h \
InstanceSaveMgr.cpp \
InstanceSaveMgr.h \
Item.cpp \
Item.h \
ItemEnchantmentMgr.cpp \
ItemEnchantmentMgr.h \
ItemHandler.cpp \
ItemPrototype.h \
Language.h \
Level0.cpp \
Level1.cpp \
Level2.cpp \
Level3.cpp \
LFGHandler.cpp \
LootHandler.cpp \
LootMgr.cpp \
LootMgr.h \
Mail.cpp \
Mail.h \
Map.cpp \
Map.h \
MapInstanced.cpp \
MapInstanced.h \
MapManager.cpp \
MapManager.h \
MapReference.h \
MapRefManager.h \
MiscHandler.cpp \
MotionMaster.cpp \
MotionMaster.h \
MovementGenerator.cpp \
MovementGenerator.h \
MovementGeneratorImpl.h \
MovementHandler.cpp \
NPCHandler.cpp \
NPCHandler.h \
NullCreatureAI.cpp \
NullCreatureAI.h \
ObjectAccessor.cpp \
ObjectAccessor.h \
Object.cpp \
ObjectDefines.h \
ObjectGridLoader.cpp \
ObjectGridLoader.h \
Object.h \
ObjectMgr.cpp \
ObjectMgr.h \
ObjectPosSelector.cpp \
ObjectPosSelector.h \
Opcodes.cpp \
Opcodes.h \
Path.h \
PetAI.cpp \
PetAI.h \
Pet.cpp \
Pet.h \
PetHandler.cpp \
PetitionsHandler.cpp \
Player.cpp \
Player.h \
PlayerDump.cpp \
PlayerDump.h \
PointMovementGenerator.cpp \
PointMovementGenerator.h \
PoolHandler.cpp \
PoolHandler.h \
QueryHandler.cpp \
QuestDef.cpp \
QuestDef.h \
QuestHandler.cpp \
RandomMovementGenerator.cpp \
RandomMovementGenerator.h \
ReactorAI.cpp \
ReactorAI.h \
ReputationMgr.cpp \
ReputationMgr.h \
ScriptCalls.cpp \
ScriptCalls.h \
SharedDefines.h \
SkillHandler.cpp \
SpellAuraDefines.h \
SpellAuras.cpp \
SpellAuras.h \
Spell.cpp \
SpellEffects.cpp \
Spell.h \
SkillDiscovery.cpp \
SkillDiscovery.h \
SkillExtraItems.cpp \
SkillExtraItems.h \
SpellHandler.cpp \
SocialMgr.cpp \
SocialMgr.h \
SpellMgr.cpp \
SpellMgr.h \
StatSystem.cpp \
TargetedMovementGenerator.cpp \
TargetedMovementGenerator.h \
TaxiHandler.cpp \
TemporarySummon.cpp \
TemporarySummon.h \
TotemAI.cpp \
TotemAI.h \
Totem.cpp \
Totem.h \
TradeHandler.cpp \
Transports.cpp \
Transports.h \
ThreatManager.cpp \
ThreatManager.h \
Traveller.h \
Unit.cpp \
Unit.h \
UnitEvents.h \
UpdateData.cpp \
UpdateData.h \
UpdateFields.h \
UpdateMask.h \
Vehicle.cpp \
Vehicle.h \
VoiceChatHandler.cpp \
WaypointManager.cpp \
WaypointManager.h \
WaypointMovementGenerator.cpp \
WaypointMovementGenerator.h \
Weather.cpp \
Weather.h \
World.cpp \
World.h \
WorldLog.cpp \
WorldLog.h \
WorldSession.cpp \
WorldSession.h \
WorldSocket.cpp \
WorldSocket.h \
WorldSocketMgr.cpp \
WorldSocketMgr.h \
FollowerReference.cpp \
FollowerReference.h \
FollowerRefManager.h \
GroupReference.cpp \
GroupReference.h \
GroupRefManager.h
>>>>>>> 2429aaf2276d689e101ed88285f18449dbe4280d:src/game/Makefile.am
## Link against shared library
+2 -1
View File
@@ -32,6 +32,7 @@
#include "CellImpl.h"
#include "Corpse.h"
#include "ObjectMgr.h"
#include "Language.h"
#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ZThread::Mutex>
INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
@@ -165,7 +166,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
{
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
// TODO: this is not a good place to send the message
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(810), mapName);
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
return false;
}
+3 -3
View File
@@ -525,9 +525,9 @@ void MotionMaster::DelayedDelete(_Ty curr)
bool MotionMaster::GetDestination(float &x, float &y, float &z)
{
if(empty())
if(empty())
return false;
return top()->GetDestination(x,y,z);
return top()->GetDestination(x,y,z);
}
+1 -1
View File
@@ -76,7 +76,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
typedef std::vector<_Ty> ExpireList;
int i_top;
bool empty() const { return i_top < 0; }
bool empty() const { return (i_top < 0); }
void pop() { Impl[i_top] = NULL; --i_top; }
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
+9 -9
View File
@@ -5149,9 +5149,9 @@ void ObjectMgr::LoadAccessRequirements()
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult *result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text FROM access_requirement");
if( !result )
if( !result )
{
barGoLink bar( 1 );
@@ -5228,15 +5228,15 @@ void ObjectMgr::LoadAccessRequirements()
}
}
if(ar.heroicQuest)
{
if(ar.heroicQuest)
{
QuestMap::iterator qReqItr = mQuestTemplates.find(ar.heroicQuest);
if(qReqItr == mQuestTemplates.end())
{
sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID);
ar.heroicQuest = 0;
}
}
{
sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID);
ar.heroicQuest = 0;
}
}
if(ar.quest)
{
+8 -5
View File
@@ -6273,6 +6273,8 @@ void Player::DuelComplete(DuelCompleteType type)
if(!duel)
return;
sLog.outDebug("Dual Complete %s %s", GetName(), duel->opponent->GetName());
WorldPacket data(SMSG_DUEL_COMPLETE, (1));
data << (uint8)((type != DUEL_INTERUPTED) ? 1 : 0);
GetSession()->SendPacket(&data);
@@ -6309,8 +6311,8 @@ void Player::DuelComplete(DuelCompleteType type)
duel->initiator->RemoveGameObject(obj,true);
/* remove auras */
AuraMap & vAuras = duel->opponent->GetAuras();
for(AuraMap::iterator i = vAuras.begin(); i != vAuras.end();)
AuraMap &itsAuras = duel->opponent->GetAuras();
for(AuraMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
{
if (!i->second->IsPositive() && i->second->GetCasterGUID() == GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime)
{
@@ -6320,7 +6322,8 @@ void Player::DuelComplete(DuelCompleteType type)
++i;
}
for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
AuraMap &myAuras = GetAuras();
for(AuraMap::iterator i = myAuras.begin(); i != myAuras.end();)
{
if (!i->second->IsPositive() && i->second->GetCasterGUID() == duel->opponent->GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime)
{
@@ -15523,7 +15526,7 @@ bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report
missingItem = ar->item2;
uint32 missingKey = 0;
uint32 missingHeroicQuest = 0;
uint32 missingHeroicQuest = 0;
if(GetDifficulty() == DIFFICULTY_HEROIC)
{
if(ar->heroicKey)
@@ -15535,7 +15538,7 @@ bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report
else if(ar->heroicKey2 && !HasItemCount(ar->heroicKey2, 1))
missingKey = ar->heroicKey2;
if(ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest))
if(ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest))
missingHeroicQuest = ar->heroicQuest;
}
+1 -1
View File
@@ -784,7 +784,7 @@ struct AccessRequirement
uint32 heroicKey2;
uint32 quest;
std::string questFailedText;
uint32 heroicQuest;
uint32 heroicQuest;
std::string heroicQuestFailedText;
};
+7
View File
@@ -26,6 +26,7 @@
#include "DestinationHolderImp.h"
#include "Map.h"
#include "Util.h"
#include "CreatureGroups.h"
#define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV"
@@ -114,6 +115,12 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
}
//Call for creature group update
if(creature.GetFormation() && creature.GetFormation()->getLeader() == &creature)
{
creature.GetFormation()->LeaderMoveTo(nx, ny, nz);
}
}
template<>
+1 -1
View File
@@ -189,7 +189,7 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri
Player *pFriend = ObjectAccessor::FindPlayer(friendGUID);
if(!pFriend)
return;
return;
uint32 team = player->GetTeam();
uint32 security = player->GetSession()->GetSecurity();
+9 -9
View File
@@ -1340,13 +1340,13 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastCustomSpell(m_caster,34846,&chargeBasePoints0,NULL,NULL,true);
return;
}
//Slam
if(m_spellInfo->SpellFamilyFlags[0] & 0x200000 && m_spellInfo->SpellIconID == 559)
{
int32 bp0 = damage;
m_caster->CastCustomSpell(unitTarget, 50783, &bp0, NULL, NULL, true, 0);
//Slam
if(m_spellInfo->SpellFamilyFlags[0] & 0x200000 && m_spellInfo->SpellIconID == 559)
{
int32 bp0 = damage;
m_caster->CastCustomSpell(unitTarget, 50783, &bp0, NULL, NULL, true, 0);
return;
}
}
// Execute
if(m_spellInfo->SpellFamilyFlags[0] & 0x20000000)
{
@@ -5818,15 +5818,15 @@ void Spell::EffectSummonDeadPet(uint32 /*i*/)
return;
if(damage < 0)
return;
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
pet->setDeathState( ALIVE );
pet->clearUnitState(UNIT_STAT_ALL_STATE);
pet->SetHealth( uint32(pet->GetMaxHealth()*(float(damage)/100)));
pet->AIM_Initialize();
_player->PetSpellInitialize();
//pet->AIM_Initialize();
//_player->PetSpellInitialize();
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
}
+1 -1
View File
@@ -2326,7 +2326,7 @@ void SpellMgr::LoadSpellCustomAttr()
case 45027: // Revitalize
case 45976: // Muru Portal Channel
case 39365: // Thundering Storm
case 41071: // Raise Dead (HACK)
case 41071: // Raise Dead (HACK)
spellInfo->MaxAffectedTargets = 1;
break;
case 41376: // Spite
-6
View File
@@ -24,7 +24,6 @@
#include "Creature.h"
#include "Player.h"
#include <cassert>
#include "CreatureGroups.h"
/** Traveller is a wrapper for units (creatures or players) that
* travel from point A to point B using the destination holder.
@@ -109,11 +108,6 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z
template<>
inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
{
//Call for creature group update
if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() &&
CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end())
CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade();
//i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0);
i_traveller.SendMonsterMove(x, y, z, t);
}
+31 -47
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@@ -3216,47 +3216,35 @@ void Unit::_UpdateSpells( uint32 time )
// TODO: Find a better way to prevent crash when multiple auras are removed.
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
if ((*i).second)
(*i).second->SetUpdated(false);
for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
{
next = i;
++next;
if ((*i).second)
{
// prevent double update
if ((*i).second->IsUpdated())
continue;
uint32 removedAuras = m_removedAuras.size();
(*i).second->SetUpdated(true);
(*i).second->Update( time );
// several auras can be deleted due to update
if (removedAuras < m_removedAuras.size())
{
if (m_Auras.empty()) break;
next = m_Auras.begin();
removedAuras = m_removedAuras.size();
}
}
}
i->second->SetUpdated(false);
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
{
if ((*i).second)
Aura *aur = i->second;
// prevent double update
if (aur->IsUpdated())
continue;
aur->SetUpdated(true);
uint32 removedAuras = m_removedAuras.size();
aur->Update( time );
// several auras can be deleted due to update
if(removedAuras < m_removedAuras.size())
{
if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
{
RemoveAura(i, AURA_REMOVE_BY_EXPIRE);
}
else
{
++i;
}
i = m_Auras.begin();
}
else
{
++i;
}
for(AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
{
if(!i->second->GetAuraDuration() && !(i->second->IsPermanent() || (i->second->IsPassive())))
RemoveAura(i, AURA_REMOVE_BY_EXPIRE);
else
++i;
}
}
for (AuraList::iterator i = m_removedAuras.begin(); i != m_removedAuras.end();i = m_removedAuras.begin())
@@ -4165,10 +4153,7 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
statue->UnSummon();
// only way correctly remove all auras from list
if( m_Auras.empty() )
i = m_Auras.end();
else
i = m_Auras.begin();
i = m_Auras.begin();
}
void Unit::RemoveAllAuras()
@@ -9555,7 +9540,14 @@ void Unit::CombatStart(Unit* target)
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
{
((Creature*)target)->AI()->AttackStart(this);
if(((Creature*)target)->GetFormation())
{
((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this);
sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);");
}
}
SetInCombatWith(target);
target->SetInCombatWith(this);
@@ -9572,14 +9564,6 @@ void Unit::CombatStart(Unit* target)
me->UpdatePvP(true);
me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
//Call creature group update
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID())
{
CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID());
if(itr != CreatureGroupHolder.end())
itr->second->MemberHasAttacked(((Creature*)this));
}
}
void Unit::SetInCombatState(bool PvP)
+10 -1
View File
@@ -24,6 +24,7 @@
//Creature-specific headers
#include "Creature.h"
#include "CreatureAI.h"
#include "CreatureGroups.h"
//Player-specific
#include "Player.h"
@@ -54,7 +55,7 @@ bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, flo
{
if(i_destinationHolder.HasArrived())
return false;
i_destinationHolder.GetDestination(x, y, z);
return true;
}
@@ -109,6 +110,10 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u)
InitTraveller(u, *node);
i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
//Call for creature group update
if(u.GetFormation() && u.GetFormation()->getLeader() == &u)
u.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
}
else
node = NULL;
@@ -180,6 +185,10 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
InitTraveller(unit, *node);
i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
//Call for creature group update
if(unit.GetFormation() && unit.GetFormation()->getLeader() == &unit)
unit.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
}
else
{
+11 -11
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@@ -1526,17 +1526,17 @@ void World::SetInitialWorldSettings()
sLog.outString("Initialize AuctionHouseBot...");
AuctionHouseBotInit();
// possibly enable db logging; avoid massive startup spam by doing it here.
if (sLog.GetLogDBLater())
{
sLog.outString("Enabling database logging...");
sLog.SetLogDBLater(false);
sLog.SetLogDB(true);
}
else
{
sLog.SetLogDBLater(false);
}
// possibly enable db logging; avoid massive startup spam by doing it here.
if (sLog.GetLogDBLater())
{
sLog.outString("Enabling database logging...");
sLog.SetLogDBLater(false);
sLog.SetLogDB(true);
}
else
{
sLog.SetLogDBLater(false);
}
sLog.outString( "WORLD: World initialized" );
}