*Take combo points for delayed spells
*Fix a typo in spellsteal handling and a typo causing freeze while removing spellmods. --HG-- branch : trunk
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@@ -508,6 +508,7 @@ class Spell
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bool m_referencedFromCurrentSpell; // mark as references to prevent deleted and access by dead pointers
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bool m_executedCurrently; // mark as executed to prevent deleted and access by dead pointers
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bool m_needSpellLog; // need to send spell log?
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bool m_needComboPoints;
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uint8 m_applyMultiplierMask; // by effect: damage multiplier needed?
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float m_damageMultipliers[3]; // by effect: damage multiplier
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