*Take combo points for delayed spells
*Fix a typo in spellsteal handling and a typo causing freeze while removing spellmods. --HG-- branch : trunk
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@@ -16896,7 +16896,7 @@ void Player::RemoveSpellMods(Spell const* spell)
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if (mod && mod->charges == -1 && (mod->lastAffected == spell || mod->lastAffected==NULL))
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{
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RemoveAurasDueToSpell(mod->spellId, AURA_REMOVE_BY_EXPIRE);
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RemoveAurasDueToSpell(mod->spellId, 0, AURA_REMOVE_BY_EXPIRE);
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if (m_spellMods[i].empty())
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break;
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else
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