Core/Misc: Fix some typos

This commit is contained in:
tobmaps
2011-06-11 05:37:59 +07:00
parent eec9f4ed16
commit 73f0cb747c
6 changed files with 12 additions and 11 deletions
+6 -6
View File
@@ -44,7 +44,7 @@ int CombatAI::Permissible(const Creature * /*creature*/)
return PERMIT_BASE_NO;
}
int ArchorAI::Permissible(const Creature * /*creature*/)
int ArcherAI::Permissible(const Creature * /*creature*/)
{
return PERMIT_BASE_NO;
}
@@ -174,13 +174,13 @@ void CasterAI::UpdateAI(const uint32 diff)
}
//////////////
//ArchorAI
//ArcherAI
//////////////
ArchorAI::ArchorAI(Creature *c) : CreatureAI(c)
ArcherAI::ArcherAI(Creature *c) : CreatureAI(c)
{
if (!me->m_spells[0])
sLog->outError("ArchorAI set for creature (entry = %u) with spell1=0. AI will do nothing", me->GetEntry());
sLog->outError("ArcherAI set for creature (entry = %u) with spell1=0. AI will do nothing", me->GetEntry());
m_minRange = GetSpellMinRange(me->m_spells[0], false);
if (!m_minRange)
@@ -189,7 +189,7 @@ ArchorAI::ArchorAI(Creature *c) : CreatureAI(c)
me->m_SightDistance = me->m_CombatDistance;
}
void ArchorAI::AttackStart(Unit *who)
void ArcherAI::AttackStart(Unit *who)
{
if (!who)
return;
@@ -209,7 +209,7 @@ void ArchorAI::AttackStart(Unit *who)
me->GetMotionMaster()->MoveIdle();
}
void ArchorAI::UpdateAI(const uint32 /*diff*/)
void ArcherAI::UpdateAI(const uint32 /*diff*/)
{
if (!UpdateVictim())
return;
+2 -2
View File
@@ -64,10 +64,10 @@ class CasterAI : public CombatAI
float m_attackDist;
};
struct ArchorAI : public CreatureAI
struct ArcherAI : public CreatureAI
{
public:
explicit ArchorAI(Creature *c);
explicit ArcherAI(Creature *c);
void AttackStart(Unit *who);
void UpdateAI(const uint32 diff);
+1 -1
View File
@@ -45,7 +45,7 @@ namespace AIRegistry
(new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
(new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
(new CreatureAIFactory<CombatAI>("CombatAI"))->RegisterSelf();
(new CreatureAIFactory<ArchorAI>("ArchorAI"))->RegisterSelf();
(new CreatureAIFactory<ArcherAI>("ArcherAI"))->RegisterSelf();
(new CreatureAIFactory<TurretAI>("TurretAI"))->RegisterSelf();
(new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();
(new CreatureAIFactory<AOEAI>("AOEAI"))->RegisterSelf();