[svn] Fix some typos.
--HG-- branch : trunk
This commit is contained in:
+51
-49
@@ -10,12 +10,12 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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@@ -270,7 +270,7 @@ Player::Player (WorldSession *session): Unit()
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if(GetSession()->GetSecurity() >= SEC_GAMEMASTER)
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SetAcceptTicket(true);
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// players always accept
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// players always accept
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if(GetSession()->GetSecurity() == SEC_PLAYER)
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SetAcceptWhispers(true);
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@@ -367,7 +367,7 @@ Player::Player (WorldSession *session): Unit()
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m_temporaryUnsummonedPetNumber = 0;
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//cache for UNIT_CREATED_BY_SPELL to allow
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//returning reagests for temporarily removed pets
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//returning reagents for temporarily removed pets
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//when dying/logging out
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m_oldpetspell = 0;
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@@ -433,6 +433,7 @@ Player::~Player ()
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{
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CleanupsBeforeDelete();
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// it must be unloaded already in PlayerLogout and accessed only for loggined player
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//m_social = NULL;
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// Note: buy back item already deleted from DB when player was saved
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@@ -487,6 +488,8 @@ void Player::CleanupsBeforeDelete()
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bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId )
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{
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//FIXME: outfitId not used in player creating
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Object::_Create(guidlow, 0, HIGHGUID_PLAYER);
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m_name = name;
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@@ -664,7 +667,7 @@ bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_,
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SetHealth(GetMaxHealth());
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if (getPowerType()==POWER_MANA)
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{
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UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intelect)
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UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
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SetPower(POWER_MANA,GetMaxPower(POWER_MANA));
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}
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@@ -830,7 +833,7 @@ void Player::HandleDrowning()
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return;
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}
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uint32 UnderWaterTime = 1*MINUTE*1000; // default leangthL 1 min
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uint32 UnderWaterTime = 1*MINUTE*1000; // default length 1 min
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AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING);
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for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
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@@ -1509,7 +1512,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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// client without expansion support
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if(GetSession()->Expansion() < mEntry->Expansion())
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{
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sLog.outDebug("Player %s using client without required expansion tried teleport to non accessable map %u", GetName(), mapid);
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sLog.outDebug("Player %s using client without required expansion tried teleport to non accessible map %u", GetName(), mapid);
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if(GetTransport())
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RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
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@@ -1544,7 +1547,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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// The player was ported to another map and looses the duel immediatly.
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// We have to perform this check before the teleport, otherwise the
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// ObjectAccessor won't find the flag.
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if (duel && this->GetMapId()!=mapid)
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if (duel && GetMapId()!=mapid)
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{
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GameObject* obj = ObjectAccessor::GetGameObject(*this, GetUInt64Value(PLAYER_DUEL_ARBITER));
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if (obj)
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@@ -1554,7 +1557,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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// reset movement flags at teleport, because player will continue move with these flags after teleport
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SetUnitMovementFlags(0);
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if ((this->GetMapId() == mapid) && (!m_transport))
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if ((GetMapId() == mapid) && (!m_transport))
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{
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// prepare zone change detect
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uint32 old_zone = GetZoneId();
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@@ -3265,7 +3268,7 @@ void Player::InitVisibleBits()
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{
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updateVisualBits.SetCount(PLAYER_END);
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// TODO: really implement OWNER_ONLY and GROUP_ONLY. Flags can be found in UpdateFields.h
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// TODO: really implement OWNER_ONLY and GROUP_ONLY. Flags can be found in UpdateFields.h
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updateVisualBits.SetBit(OBJECT_FIELD_GUID);
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updateVisualBits.SetBit(OBJECT_FIELD_TYPE);
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@@ -3278,7 +3281,7 @@ void Player::InitVisibleBits()
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updateVisualBits.SetBit(UNIT_FIELD_SUMMON+1);
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updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY);
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updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY+1);
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updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY+1);
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updateVisualBits.SetBit(UNIT_FIELD_TARGET);
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updateVisualBits.SetBit(UNIT_FIELD_TARGET+1);
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@@ -3314,8 +3317,8 @@ void Player::InitVisibleBits()
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updateVisualBits.SetBit(UNIT_FIELD_COMBATREACH);
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updateVisualBits.SetBit(UNIT_FIELD_DISPLAYID);
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updateVisualBits.SetBit(UNIT_FIELD_NATIVEDISPLAYID);
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updateVisualBits.SetBit(UNIT_FIELD_BYTES_1);
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updateVisualBits.SetBit(UNIT_FIELD_MOUNTDISPLAYID);
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updateVisualBits.SetBit(UNIT_FIELD_BYTES_1);
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updateVisualBits.SetBit(UNIT_FIELD_PETNUMBER);
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updateVisualBits.SetBit(UNIT_FIELD_PET_NAME_TIMESTAMP);
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updateVisualBits.SetBit(UNIT_DYNAMIC_FLAGS);
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@@ -3323,11 +3326,11 @@ void Player::InitVisibleBits()
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updateVisualBits.SetBit(UNIT_MOD_CAST_SPEED);
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updateVisualBits.SetBit(UNIT_FIELD_BYTES_2);
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updateVisualBits.SetBit(PLAYER_DUEL_ARBITER);
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updateVisualBits.SetBit(PLAYER_DUEL_ARBITER+1);
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updateVisualBits.SetBit(PLAYER_DUEL_ARBITER);
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updateVisualBits.SetBit(PLAYER_DUEL_ARBITER+1);
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updateVisualBits.SetBit(PLAYER_FLAGS);
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updateVisualBits.SetBit(PLAYER_GUILDID);
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updateVisualBits.SetBit(PLAYER_GUILDRANK);
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updateVisualBits.SetBit(PLAYER_GUILDID);
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updateVisualBits.SetBit(PLAYER_GUILDRANK);
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updateVisualBits.SetBit(PLAYER_BYTES);
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updateVisualBits.SetBit(PLAYER_BYTES_2);
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updateVisualBits.SetBit(PLAYER_BYTES_3);
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@@ -3723,6 +3726,7 @@ void Player::BuildPlayerRepop()
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void Player::SendDelayResponse(const uint32 ml_seconds)
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{
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//FIXME: is this delay time arg really need? 50msec by default in code
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WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
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data << (uint32)time(NULL);
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data << (uint32)0;
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@@ -3762,7 +3766,7 @@ void Player::ResurrectPlayer(float restore_percent, bool updateToWorld, bool app
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SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
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}
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// update visbility
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// update visibility
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ObjectAccessor::UpdateVisibilityForPlayer(this);
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// some items limited to specific map
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@@ -4229,7 +4233,7 @@ void Player::UpdateLocalChannels(uint32 newZone )
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// leave old channel
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(*i)->Leave(GetGUID(),false); // not send leave channel, it already replaced at client
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std::string name = (*i)->GetName(); // stroe name, (*i)erase in LeftChannel
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std::string name = (*i)->GetName(); // store name, (*i)erase in LeftChannel
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LeftChannel(*i); // remove from player's channel list
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cMgr->LeftChannel(name); // delete if empty
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}
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@@ -4264,7 +4268,7 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa
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{
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if(modGroup >= BASEMOD_END || modType >= MOD_END)
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{
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sLog.outError("ERROR in HandleBaseModValue(): nonexisted BaseModGroup of wrong BaseModType!");
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sLog.outError("ERROR in HandleBaseModValue(): non existed BaseModGroup of wrong BaseModType!");
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return;
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}
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@@ -4301,7 +4305,7 @@ float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
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{
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if(modGroup >= BASEMOD_END || modType > MOD_END)
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{
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sLog.outError("ERROR: trial to access nonexisted BaseModGroup or wrong BaseModType!");
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sLog.outError("ERROR: trial to access non existed BaseModGroup or wrong BaseModType!");
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return 0.0f;
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}
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@@ -4973,7 +4977,7 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
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{
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if (_spell_idx->second->skillId == id)
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{
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// this may remove more than one spell (dependants)
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// this may remove more than one spell (dependents)
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removeSpell(itr->first);
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next = m_spells.begin();
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break;
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@@ -5249,7 +5253,6 @@ bool Player::SetPosition(float x, float y, float z, float orientation, bool tele
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// code block for underwater state update
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UpdateUnderwaterState(m, x, y, z);
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CheckExploreSystem();
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// group update
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@@ -6313,7 +6316,7 @@ void Player::UpdateZone(uint32 newZone)
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RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
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SetRestType(REST_TYPE_NO);
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// Set player to FFA PVP when not in rested enviroment.
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// Set player to FFA PVP when not in rested environment.
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if(sWorld.IsFFAPvPRealm())
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SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
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}
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@@ -6932,7 +6935,7 @@ void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attTy
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}
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if (roll_chance_f(chance))
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this->CastSpell(Target, spellInfo->Id, true, item);
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CastSpell(Target, spellInfo->Id, true, item);
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}
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// item combat enchantments
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@@ -7795,7 +7798,7 @@ void Player::SendInitWorldStates(bool forceZone, uint32 forceZoneId)
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data << uint32(0xaa8) << uint32(0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no)
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data << uint32(0xaa7) << uint32(0x0); // 23 2727 Fel Reaver - Horde control
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data << uint32(0xaa6) << uint32(0x0); // 24 2726 Fel Reaver - Alliance control
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data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontroled (1 - yes, 0 - no)
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data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no)
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data << uint32(0xaa4) << uint32(0x0); // 26 2724 Boold Elf - Horde control
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data << uint32(0xaa3) << uint32(0x0); // 27 2723 Boold Elf - Alliance control
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data << uint32(0xaa2) << uint32(0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no)
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@@ -8021,7 +8024,6 @@ void Player::SendTalentWipeConfirm(uint64 guid)
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data << uint64(guid);
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uint32 cost = sWorld.getConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost();
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data << cost;
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data << cost;
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GetSession()->SendPacket( &data );
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}
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@@ -8621,6 +8623,7 @@ bool Player::IsValidPos( uint8 bag, uint8 slot )
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return false;
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}
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bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
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{
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uint32 tempcount = 0;
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@@ -9030,7 +9033,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
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}
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}
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// not specific slot or have spece for partly store only in specific slot
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// not specific slot or have space for partly store only in specific slot
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// in specific bag
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if( bag != NULL_BAG )
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@@ -9685,7 +9688,7 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo
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if(eslot != EQUIPMENT_SLOT_MAINHAND)
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return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
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// offhand item must can be stored in inventitory for offhand item and it also must be unequipped
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// offhand item must can be stored in inventory for offhand item and it also must be unequipped
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Item *offItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND );
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ItemPosCountVec off_dest;
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if( offItem && (!not_loading ||
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@@ -9796,7 +9799,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
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return EQUIP_ERR_OK;
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}
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// not specific slot or have spece for partly store only in specific slot
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// not specific slot or have space for partly store only in specific slot
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// in specific bag
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if( bag != NULL_BAG )
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@@ -9858,7 +9861,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
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}
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}
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// not specific bag or have spece for partly store only in specific bag
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// not specific bag or have space for partly store only in specific bag
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// search stack for merge to
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if( pProto->Stackable > 1 )
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@@ -10490,7 +10493,7 @@ void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool
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pLastItem->SetOwnerGUID(GetGUID());
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// if this original item then it need create record in inventory
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// in case trade we laready have item in other player inventory
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// in case trade we already have item in other player inventory
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pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
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}
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}
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@@ -10734,7 +10737,7 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
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void Player::DestroyConjuredItems( bool update )
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{
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// used when entering arena
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// distroys all conjured items
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// destroys all conjured items
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sLog.outDebug( "STORAGE: DestroyConjuredItems" );
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// in inventory
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@@ -11282,7 +11285,7 @@ void Player::TradeCancel(bool sendback)
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{
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if(pTrader)
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{
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// send yellow "Trade cancelled" message to both traders
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// send yellow "Trade canceled" message to both traders
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WorldSession* ws;
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ws = GetSession();
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if(sendback)
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@@ -11369,7 +11372,6 @@ void Player::RemoveEnchantmentDurations(Item *item)
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}
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}
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void Player::RemoveAllEnchantments(EnchantmentSlot slot)
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{
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// remove enchantments from equipped items first to clean up the m_enchantDuration list
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@@ -11498,7 +11500,7 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
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if(apply)
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{
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int32 basepoints = int32(enchant_amount);
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// Random Property Exist - try found basepoints for spell (basepoints depencs from item suffix factor)
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// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
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if (item->GetItemRandomPropertyId() !=0 && !enchant_amount)
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{
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ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
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@@ -12195,7 +12197,7 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
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uint32 quest_id = pQuest->GetQuestId();
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// if not exist then created with set uState==NEW and rewarded=false
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QuestStatusData& questStatusData = mQuestStatus[quest_id];
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QuestStatusData& questStatusData = mQuestStatus[quest_id];
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if (questStatusData.uState != QUEST_NEW)
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questStatusData.uState = QUEST_CHANGED;
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@@ -12567,7 +12569,7 @@ bool Player::SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg )
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return true;
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// each-from-all exclusive group ( < 0)
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// can be start if only all quests in prev quest exclusive group complited and rewarded
|
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// can be start if only all quests in prev quest exclusive group completed and rewarded
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ObjectMgr::ExclusiveQuestGroups::iterator iter = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup());
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ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup());
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@@ -14263,7 +14265,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
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std::map<uint64, Bag*> bagMap; // fast guid lookup for bags
|
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//NOTE: the "order by `bag`" is important because it makes sure
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//the bagMap is filled before items in the bags are loaded
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//NOTE2: the "order by `slot`" is needed becaue mainhand weapons are (wrongly?)
|
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//NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
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//expected to be equipped before offhand items (TODO: fixme)
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uint32 zone = GetZoneId();
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@@ -14390,7 +14392,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
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while(!problematicItems.empty())
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{
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// fill mail
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MailItemsInfo mi; // item list prepering
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MailItemsInfo mi; // item list preparing
|
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for(int i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
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{
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@@ -14938,7 +14940,7 @@ void Player::SendSavedInstances()
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}
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}
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//Send opcode 811. true or flase means, whether you have current raid/heroic instances
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//Send opcode 811. true or false means, whether you have current raid/heroic instances
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data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP);
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data << uint32(hasBeenSaved);
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GetSession()->SendPacket(&data);
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@@ -15926,7 +15928,6 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Player::RemoveMiniPet()
|
||||
{
|
||||
if(Pet* pet = GetMiniPet())
|
||||
@@ -16441,6 +16442,7 @@ void Player::HandleStealthedUnitsDetection()
|
||||
|
||||
if ((*i)->isVisibleForOrDetect(this,true))
|
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{
|
||||
|
||||
(*i)->SendUpdateToPlayer(this);
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||||
m_clientGUIDs.insert((*i)->GetGUID());
|
||||
|
||||
@@ -16619,7 +16621,7 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
|
||||
// last check 2.0.10
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||||
WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+m_spells.size()*8);
|
||||
data << GetGUID();
|
||||
data << uint8(0x0);
|
||||
data << uint8(0x0); // flags (0x1, 0x2)
|
||||
time_t curTime = time(NULL);
|
||||
for(PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
||||
{
|
||||
@@ -17015,7 +17017,7 @@ void Player::SendCooldownEvent(SpellEntry const *spellInfo)
|
||||
if ( !(spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) )
|
||||
return;
|
||||
|
||||
// Get spell cooldwn
|
||||
// Get spell cooldown
|
||||
int32 cooldown = GetSpellRecoveryTime(spellInfo);
|
||||
// Apply spellmods
|
||||
ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, cooldown);
|
||||
@@ -17587,7 +17589,7 @@ void Player::SetGroup(Group *group, int8 subgroup)
|
||||
void Player::SendInitialPacketsBeforeAddToMap()
|
||||
{
|
||||
WorldPacket data(SMSG_SET_REST_START, 4);
|
||||
data << uint32(0); // unknown, may be rest state time or expirience
|
||||
data << uint32(0); // unknown, may be rest state time or experience
|
||||
GetSession()->SendPacket(&data);
|
||||
|
||||
// Homebind
|
||||
@@ -18185,7 +18187,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons
|
||||
break;
|
||||
}
|
||||
default:
|
||||
sLog.outError("HasItemFitToSpellReqirements: Not handeled spell reqirement for item class %u",spellInfo->EquippedItemClass);
|
||||
sLog.outError("HasItemFitToSpellReqirements: Not handled spell requirement for item class %u",spellInfo->EquippedItemClass);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -18230,7 +18232,7 @@ void Player::RemoveItemDependentAurasAndCasts( Item * pItem )
|
||||
|
||||
uint32 Player::GetResurrectionSpellId()
|
||||
{
|
||||
// search priceless resurrection possabilities
|
||||
// search priceless resurrection possibilities
|
||||
uint32 prio = 0;
|
||||
uint32 spell_id = 0;
|
||||
AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
|
||||
@@ -18386,7 +18388,7 @@ uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
|
||||
{
|
||||
Item* item = GetWeaponForAttack(attType,true);
|
||||
|
||||
// unarmmed only with base attack
|
||||
// unarmed only with base attack
|
||||
if(attType != BASE_ATTACK && !item)
|
||||
return 0;
|
||||
|
||||
@@ -18606,7 +18608,7 @@ void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
|
||||
void Player::SetCanParry( bool value )
|
||||
{
|
||||
if(m_canParry==value)
|
||||
return;
|
||||
return;
|
||||
|
||||
m_canParry = value;
|
||||
UpdateParryPercentage();
|
||||
@@ -18615,7 +18617,7 @@ void Player::SetCanParry( bool value )
|
||||
void Player::SetCanBlock( bool value )
|
||||
{
|
||||
if(m_canBlock==value)
|
||||
return;
|
||||
return;
|
||||
|
||||
m_canBlock = value;
|
||||
UpdateBlockPercentage();
|
||||
|
||||
Reference in New Issue
Block a user