Core: Fix warnings
--HG-- branch : trunk
This commit is contained in:
@@ -33,7 +33,7 @@ class GameObjectAI
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explicit GameObjectAI(GameObject *g) : go(g) {}
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explicit GameObjectAI(GameObject *g) : go(g) {}
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virtual ~GameObjectAI() {}
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virtual ~GameObjectAI() {}
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virtual void UpdateAI(const uint32 diff) {}
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virtual void UpdateAI(const uint32 /*diff*/) {}
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virtual void InitializeAI() { Reset(); }
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virtual void InitializeAI() { Reset(); }
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@@ -47,8 +47,8 @@ class NullGameObjectAI : public GameObjectAI
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public:
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public:
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explicit NullGameObjectAI(GameObject *g);
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explicit NullGameObjectAI(GameObject *g);
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void UpdateAI(const uint32) {}
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void UpdateAI(const uint32 /*diff*/) {}
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static int Permissible(const GameObject* go) { return PERMIT_BASE_IDLE; }
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static int Permissible(const GameObject* /*go*/) { return PERMIT_BASE_IDLE; }
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};
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};
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#endif
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#endif
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@@ -896,13 +896,13 @@ bool GameObject::ActivateToQuest(Player *pTarget) const
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}
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}
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case GAMEOBJECT_TYPE_GENERIC:
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case GAMEOBJECT_TYPE_GENERIC:
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{
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{
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if (pTarget->GetQuestStatus(GetGOInfo()->_generic.questID) == QUEST_STATUS_INCOMPLETE || GetGOInfo()->_generic.questID == -1)
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if (GetGOInfo()->_generic.questID == -1 || pTarget->GetQuestStatus(GetGOInfo()->_generic.questID) == QUEST_STATUS_INCOMPLETE)
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return true;
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return true;
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break;
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break;
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}
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}
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case GAMEOBJECT_TYPE_GOOBER:
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case GAMEOBJECT_TYPE_GOOBER:
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{
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{
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if (pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE || GetGOInfo()->goober.questId == -1)
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if (GetGOInfo()->goober.questId == -1 || pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE)
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return true;
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return true;
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break;
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break;
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}
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}
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@@ -120,7 +120,7 @@ struct GameObjectInfo
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uint32 serverOnly; //2
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uint32 serverOnly; //2
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uint32 large; //3
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uint32 large; //3
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uint32 floatOnWater; //4
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uint32 floatOnWater; //4
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uint32 questID; //5
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int32 questID; //5
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} _generic;
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} _generic;
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//6 GAMEOBJECT_TYPE_TRAP
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//6 GAMEOBJECT_TYPE_TRAP
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struct
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struct
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@@ -7934,7 +7934,7 @@ void ObjectMgr::LoadGameObjectForQuests()
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}
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}
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case GAMEOBJECT_TYPE_GENERIC:
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case GAMEOBJECT_TYPE_GENERIC:
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{
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{
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if (goInfo->_generic.questID) //quests objects
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if (goInfo->_generic.questID > 0) //quests objects
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{
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{
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mGameObjectForQuestSet.insert(go_entry);
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mGameObjectForQuestSet.insert(go_entry);
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count++;
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count++;
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@@ -7943,7 +7943,7 @@ void ObjectMgr::LoadGameObjectForQuests()
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}
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}
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case GAMEOBJECT_TYPE_GOOBER:
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case GAMEOBJECT_TYPE_GOOBER:
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{
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{
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if (goInfo->goober.questId) //quests objects
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if (goInfo->goober.questId > 0) //quests objects
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{
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{
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mGameObjectForQuestSet.insert(go_entry);
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mGameObjectForQuestSet.insert(go_entry);
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count++;
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count++;
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@@ -2674,7 +2674,7 @@ void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) cons
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{
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{
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ASSERT(pSrc->IsBank() || pDest->IsBank());
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ASSERT(pSrc->IsBank() || pDest->IsBank());
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uint8 tabId;
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uint8 tabId = 0;
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SlotIds slots;
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SlotIds slots;
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if (pSrc->IsBank()) // B ->
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if (pSrc->IsBank()) // B ->
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{
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{
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@@ -1717,7 +1717,7 @@ void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
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SendPacket(&data);
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SendPacket(&data);
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}
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}
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void WorldSession::HandleHearthAndResurrect(WorldPacket &recv_data)
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void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/)
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{
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{
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if (_player->isInFlight())
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if (_player->isInFlight())
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return;
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return;
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