Core/Maps: Replaced spawnmask with difficulty list

This commit is contained in:
Shauren
2018-09-15 17:55:26 +02:00
parent 0f3156d324
commit 738f37d3cf
36 changed files with 320 additions and 214 deletions
+2 -2
View File
@@ -301,7 +301,7 @@ public:
Creature* creature = trans->CreateNPCPassenger(guid, &data);
creature->SaveToDB(trans->GetGOInfo()->moTransport.SpawnMap, UI64LIT(1) << map->GetSpawnMode());
creature->SaveToDB(trans->GetGOInfo()->moTransport.SpawnMap, { map->GetDifficultyID() });
sObjectMgr->AddCreatureToGrid(guid, &data);
return true;
@@ -312,7 +312,7 @@ public:
return false;
PhasingHandler::InheritPhaseShift(creature, chr);
creature->SaveToDB(map->GetId(), UI64LIT(1) << map->GetSpawnMode());
creature->SaveToDB(map->GetId(), { map->GetDifficultyID() });
ObjectGuid::LowType db_guid = creature->GetSpawnId();