Core/Maps: Replaced spawnmask with difficulty list

This commit is contained in:
Shauren
2018-09-15 17:55:26 +02:00
parent 0f3156d324
commit 738f37d3cf
36 changed files with 320 additions and 214 deletions
+1 -1
View File
@@ -156,7 +156,7 @@ public:
}
// fill the gameobject data and save to the db
object->SaveToDB(map->GetId(), UI64LIT(1) << map->GetSpawnMode());
object->SaveToDB(map->GetId(), { map->GetDifficultyID() });
ObjectGuid::LowType spawnId = object->GetSpawnId();
// delete the old object and do a clean load from DB with a fresh new GameObject instance.