Core/Maps: Replaced spawnmask with difficulty list

This commit is contained in:
Shauren
2018-09-15 17:55:26 +02:00
parent 0f3156d324
commit 738f37d3cf
36 changed files with 320 additions and 214 deletions
@@ -128,7 +128,7 @@ ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature),
_isCombatMovementAllowed(true)
{
_isHeroic = me->GetMap()->IsHeroic();
_difficulty = Difficulty(me->GetMap()->GetSpawnMode());
_difficulty = me->GetMap()->GetDifficultyID();
}
void ScriptedAI::AttackStartNoMove(Unit* who)