Core/Maps: Replaced spawnmask with difficulty list
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@@ -128,7 +128,7 @@ ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature),
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_isCombatMovementAllowed(true)
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{
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_isHeroic = me->GetMap()->IsHeroic();
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_difficulty = Difficulty(me->GetMap()->GetSpawnMode());
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_difficulty = me->GetMap()->GetDifficultyID();
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}
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void ScriptedAI::AttackStartNoMove(Unit* who)
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