Core/AI - Fix Evade Bug

This commit is contained in:
Svannon
2012-05-07 16:57:28 -06:00
parent fdc4f67921
commit 7386aafaf6
@@ -25,7 +25,6 @@
void HomeMovementGenerator<Creature>::Initialize(Creature & owner)
{
owner.AddUnitState(UNIT_STATE_EVADE);
_setTargetLocation(owner);
}