*Fix the bug that totem only apply one auraeffect on target.
*Fix the bug that players can get aura when out of range of totem. *Use caster to check enemy/ally state and spell bonus. Use source to check distance. --HG-- branch : trunk
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@@ -166,6 +166,8 @@ class TRINITY_DLL_SPEC Aura
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bool m_isRemoved:1;
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bool m_updated:1; // Prevent remove aura by stack if set
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bool m_isSingleTargetAura:1; // true if it's a single target spell and registered at caster - can change at spell steal for example
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bool IsVisible() const;
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};
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class TRINITY_DLL_SPEC AuraEffect
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