Backed out changeset 60578c781be1
--HG-- branch : trunk
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@@ -300,7 +300,7 @@ void PetAI::AttackStart(Unit *target)
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DoAttack(target,true); // STAY or FOLLOW, player clicked "attack" so attack with chase
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else
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DoAttack(target,false); // STAY, target in range, attack not clicked so attack without chase
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}
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}
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}
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Unit *PetAI::SelectNextTarget()
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