From 731490fd14d5354cd292a212fd90916dd3a2e168 Mon Sep 17 00:00:00 2001 From: Iskander Date: Thu, 18 Jun 2009 21:35:34 +0200 Subject: [PATCH] * Fix group reseting of instances --HG-- branch : trunk --- src/game/Group.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 535a3d4392..edefd67045 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -1435,7 +1435,12 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo) // if the map is loaded, reset it Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId()); if(map && map->IsDungeon()) - isEmpty = ((InstanceMap*)map)->Reset(method); + { + if(p->CanReset()) + isEmpty = ((InstanceMap*)map)->Reset(method); + else + isEmpty = !map->HavePlayers(); + } if(SendMsgTo) {