SQL: Auth db data type cleanup logs, realmcharacters, realmlist, uptime / Storage engine switched to InnoDB Note:
As for the redundant `uptime`.`startstring` being removed, this page might be of interest how to generate time strings from unix timestamps http://dev.mysql.com/doc/refman/5.1/en/date-and-time-functions.html#function_from-unixtime
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@@ -1669,18 +1669,10 @@ void World::SetInitialWorldSettings()
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///- Initialize game time and timers
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sLog->outString("Initialize game time and timers");
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m_gameTime = time(NULL);
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m_startTime=m_gameTime;
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m_startTime = m_gameTime;
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tm local;
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time_t curr;
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time(&curr);
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local=*(localtime(&curr)); // dereference and assign
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char isoDate[128];
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sprintf(isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
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local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
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LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime, revision) VALUES('%u', " UI64FMTD ", '%s', 0, '%s')",
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realmID, uint64(m_startTime), isoDate, _FULLVERSION); // One-time query
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LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, uptime, revision) VALUES(%u, %u, '%s', 0, '%s')",
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realmID, uint32(m_startTime), _FULLVERSION); // One-time query
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m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS);
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m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS);
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@@ -1965,10 +1957,10 @@ void World::Update(uint32 diff)
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_UPTIME_PLAYERS);
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stmt->setUInt64(0, uint64(tmpDiff));
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stmt->setUInt32(0, tmpDiff);
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stmt->setUInt16(1, uint16(maxOnlinePlayers));
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stmt->setUInt32(2, realmID);
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stmt->setUInt64(3, uint64(m_startTime));
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stmt->setUInt32(3, uint32(m_startTime));
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LoginDatabase.Execute(stmt);
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}
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