*Backport blood frenzy fix from TC2.
--HG-- branch : trunk
This commit is contained in:
@@ -228,7 +228,14 @@ class TRINITY_DLL_SPEC Aura
|
||||
int32 GetAuraMaxDuration() const { return m_maxduration; }
|
||||
void SetAuraMaxDuration(int32 duration) { m_maxduration = duration; }
|
||||
int32 GetAuraDuration() const { return m_duration; }
|
||||
void SetAuraDuration(int32 duration) { m_duration = duration; }
|
||||
void SetAuraDuration(int32 duration)
|
||||
{
|
||||
m_duration = duration;
|
||||
if (duration<0)
|
||||
m_permanent=true;
|
||||
else
|
||||
m_permanent=false;
|
||||
}
|
||||
time_t GetAuraApplyTime() { return m_applyTime; }
|
||||
void UpdateAuraDuration();
|
||||
void SendAuraDurationForCaster(Player* caster);
|
||||
|
||||
Reference in New Issue
Block a user