Core/Scripts: Merged ZoneScript::ProcessEvent methods into one accepting WorldObject* parameter

This commit is contained in:
Shauren
2011-07-22 21:52:53 +02:00
parent ba4c4d8943
commit 7303adf1eb
5 changed files with 8 additions and 22 deletions
+1 -4
View File
@@ -21,8 +21,6 @@
#include "Common.h"
#include "Creature.h"
//struct CreatureData;
class Creature;
class GameObject;
class ZoneScript
@@ -49,8 +47,7 @@ class ZoneScript
virtual uint32 GetData(uint32 /*DataId*/) { return 0; }
virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {}
virtual void ProcessEvent(GameObject* /*obj*/, uint32 /*eventId*/) {}
virtual void ProcessEvent(Unit* /*unit*/, uint32 /*eventId*/) {}
virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/) {}
};
#endif