Core/Scripts: Merged ZoneScript::ProcessEvent methods into one accepting WorldObject* parameter
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@@ -21,8 +21,6 @@
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#include "Common.h"
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#include "Creature.h"
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//struct CreatureData;
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class Creature;
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class GameObject;
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class ZoneScript
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@@ -49,8 +47,7 @@ class ZoneScript
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virtual uint32 GetData(uint32 /*DataId*/) { return 0; }
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virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {}
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virtual void ProcessEvent(GameObject* /*obj*/, uint32 /*eventId*/) {}
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virtual void ProcessEvent(Unit* /*unit*/, uint32 /*eventId*/) {}
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virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/) {}
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};
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#endif
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