Scripts/Icecrown Citadel

* Minor corrections to Sister Svalna event
* Removed unneeded workarounds for Deathbringer Saurfang procs
* Changed GM check to use account level (makes no sense to check isGameMaster as that does not allow entering combat at all)
This commit is contained in:
Shauren
2011-10-08 17:39:03 +02:00
parent 0b243dfd9b
commit 72fc756bff
4 changed files with 31 additions and 28 deletions
-14
View File
@@ -8733,24 +8733,10 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
if (!victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this)) if (!victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
return false; return false;
break; break;
// Deathbringer Saurfang - Rune of Blood
case 72408:
// can proc only if target is marked with rune
// this should be handled by targetAuraSpell, but because 72408 is not passive
// one failed proc will remove the entire aura
if (!victim->HasAura(72410))
return false;
break;
// Deathbringer Saurfang - Blood Beast's Blood Link // Deathbringer Saurfang - Blood Beast's Blood Link
case 72176: case 72176:
basepoints0 = 3; basepoints0 = 3;
break; break;
// Deathbringer Saurfang - Mark of the Fallen Champion
case 72256:
// this should be handled by targetAuraSpell, but because 72408 is not passive
// one failed proc will remove the entire aura
CastSpell((Unit*)NULL, trigger_spell_id, true, NULL, triggeredByAura);
return true;
case 15337: // Improved Spirit Tap (Rank 1) case 15337: // Improved Spirit Tap (Rank 1)
case 15338: // Improved Spirit Tap (Rank 2) case 15338: // Improved Spirit Tap (Rank 2)
{ {
+1
View File
@@ -618,6 +618,7 @@ enum UnitFlags2
UNIT_FLAG2_DISARM_OFFHAND = 0x00000080, UNIT_FLAG2_DISARM_OFFHAND = 0x00000080,
UNIT_FLAG2_DISARM_RANGED = 0x00000400, // this does not disable ranged weapon display (maybe additional flag needed?) UNIT_FLAG2_DISARM_RANGED = 0x00000400, // this does not disable ranged weapon display (maybe additional flag needed?)
UNIT_FLAG2_REGENERATE_POWER = 0x00000800, UNIT_FLAG2_REGENERATE_POWER = 0x00000800,
UNIT_FLAG2_ALLOW_ENEMY_INTERACT = 0x00004000,
UNIT_FLAG2_ALLOW_CHEAT_SPELLS = 0x00040000, // allows casting spells with AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL UNIT_FLAG2_ALLOW_CHEAT_SPELLS = 0x00040000, // allows casting spells with AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL
}; };
@@ -796,6 +796,7 @@ class boss_sister_svalna : public CreatureScript
{ {
_JustReachedHome(); _JustReachedHome();
me->SetReactState(REACT_PASSIVE); me->SetReactState(REACT_PASSIVE);
me->SetFlying(false);
} }
void DoAction(int32 const action) void DoAction(int32 const action)
@@ -843,22 +844,13 @@ class boss_sister_svalna : public CreatureScript
_isEventInProgress = false; _isEventInProgress = false;
me->setActive(false); me->setActive(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE | UNIT_FLAG_PASSIVE);
me->SetFlying(false);
} }
void SpellHitTarget(Unit* target, SpellInfo const* spell) void SpellHitTarget(Unit* target, SpellInfo const* spell)
{ {
switch (spell->Id) switch (spell->Id)
{ {
case SPELL_REVIVE_CHAMPION:
{
if (!_isEventInProgress)
break;
Position pos;
me->GetPosition(&pos);
me->UpdateGroundPositionZ(pos.GetPositionX(), pos.GetPositionY(), pos.m_positionZ);
me->GetMotionMaster()->MovePoint(POINT_LAND, pos);
break;
}
case SPELL_IMPALING_SPEAR_KILL: case SPELL_IMPALING_SPEAR_KILL:
me->Kill(target); me->Kill(target);
break; break;
@@ -866,8 +858,8 @@ class boss_sister_svalna : public CreatureScript
if (TempSummon* summon = target->SummonCreature(NPC_IMPALING_SPEAR, *target)) if (TempSummon* summon = target->SummonCreature(NPC_IMPALING_SPEAR, *target))
{ {
Talk(EMOTE_SVALNA_IMPALE, target->GetGUID()); Talk(EMOTE_SVALNA_IMPALE, target->GetGUID());
summon->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_UNK1 | 0x4000);
summon->CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, 1, target, false); summon->CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, 1, target, false);
summon->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_UNK1 | UNIT_FLAG2_ALLOW_ENEMY_INTERACT);
} }
break; break;
default: default:
@@ -902,7 +894,10 @@ class boss_sister_svalna : public CreatureScript
break; break;
case EVENT_IMPALING_SPEAR: case EVENT_IMPALING_SPEAR:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_IMPALING_SPEAR)) if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_IMPALING_SPEAR))
{
DoCast(me, SPELL_AETHER_SHIELD);
DoCast(target, SPELL_IMPALING_SPEAR); DoCast(target, SPELL_IMPALING_SPEAR);
}
events.ScheduleEvent(EVENT_IMPALING_SPEAR, urand(20000, 25000)); events.ScheduleEvent(EVENT_IMPALING_SPEAR, urand(20000, 25000));
break; break;
default: default:
@@ -1913,13 +1908,29 @@ class spell_svalna_revive_champion : public SpellScriptLoader
void RemoveAliveTarget(std::list<Unit*>& unitList) void RemoveAliveTarget(std::list<Unit*>& unitList)
{ {
unitList.remove_if (AliveCheck()); unitList.remove_if(AliveCheck());
Trinity::RandomResizeList(unitList, 2); Trinity::RandomResizeList(unitList, 2);
} }
void Land(SpellEffIndex /*effIndex*/)
{
Creature* caster = GetCaster()->ToCreature();
if (!caster)
return;
Position pos;
caster->GetPosition(&pos);
caster->GetNearPosition(pos, 5.0f, 0.0f);
pos.m_positionZ = caster->GetBaseMap()->GetHeight(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), true, 20.0f);
pos.m_positionZ += 0.05f;
caster->SetHomePosition(pos);
caster->GetMotionMaster()->MovePoint(POINT_LAND, pos);
}
void Register() void Register()
{ {
OnUnitTargetSelect += SpellUnitTargetFn(spell_svalna_revive_champion_SpellScript::RemoveAliveTarget, EFFECT_0, TARGET_UNIT_DEST_AREA_ENTRY); OnUnitTargetSelect += SpellUnitTargetFn(spell_svalna_revive_champion_SpellScript::RemoveAliveTarget, EFFECT_0, TARGET_UNIT_DEST_AREA_ENTRY);
OnEffectHit += SpellEffectFn(spell_svalna_revive_champion_SpellScript::Land, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
} }
}; };
@@ -1942,7 +1953,11 @@ class spell_svalna_remove_spear : public SpellScriptLoader
{ {
PreventHitDefaultEffect(effIndex); PreventHitDefaultEffect(effIndex);
if (Creature* target = GetHitCreature()) if (Creature* target = GetHitCreature())
target->DespawnOrUnsummon(); {
if (Unit* vehicle = target->GetVehicleBase())
vehicle->RemoveAurasDueToSpell(SPELL_IMPALING_SPEAR);
target->DespawnOrUnsummon(1);
}
} }
void Register() void Register()
@@ -21,6 +21,7 @@
#include "ScriptedCreature.h" #include "ScriptedCreature.h"
#include "Map.h" #include "Map.h"
#include "PoolMgr.h" #include "PoolMgr.h"
#include "AccountMgr.h"
#include "icecrown_citadel.h" #include "icecrown_citadel.h"
enum EventIds enum EventIds
@@ -949,7 +950,7 @@ class instance_icecrown_citadel : public InstanceMapScript
bool CheckRequiredBosses(uint32 bossId, Player const* player = NULL) const bool CheckRequiredBosses(uint32 bossId, Player const* player = NULL) const
{ {
if (player && player->isGameMaster()) if (player && AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()))
return true; return true;
switch (bossId) switch (bossId)