From 72eff3dd0d348ff857de51f3d9b62e59b808856d Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 13 Nov 2010 21:21:43 +0100 Subject: [PATCH] Fixed recently added compile warnings --HG-- branch : trunk --- src/server/game/Entities/Object/Object.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index ff68bd3e9d..b7265bae60 100755 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -733,16 +733,16 @@ class WorldObject : public Object, public WorldLocation virtual bool isValid() const; - virtual bool isAlwaysVisibleFor(WorldObject const* seer) const { return false; } - virtual bool canSeeAlways(WorldObject const* obj) const { return false; } + virtual bool isAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; } + virtual bool canSeeAlways(WorldObject const* /*obj*/) const { return false; } bool canDetect(WorldObject const* obj, bool ignoreStealth) const; - virtual bool isVisibleForInState(WorldObject const* seer) const { return true; } + virtual bool isVisibleForInState(WorldObject const* /*seer*/) const { return true; } bool canDetectInvisibilityOf(WorldObject const* obj) const; bool canDetectStealthOf(WorldObject const* obj) const; - virtual bool isAlwaysDetectableFor(WorldObject const* seer) const { return false; } + virtual bool isAlwaysDetectableFor(WorldObject const* /*seer*/) const { return false; } float GetGridActivationRange() const; float GetVisibilityRange() const;