@@ -80,7 +80,7 @@ uint32 GameEventMgr::NextCheck(uint16 entry) const
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if (mGameEvent[entry].state == GAMEEVENT_WORLD_CONDITIONS)
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{
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if (mGameEvent[entry].length)
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return mGameEvent[entry].length * 60 ;
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return mGameEvent[entry].length * 60;
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else
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return max_ge_check_delay;
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}
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