*Rewrite and simplify sendmessagetoset functions. This fixes the bug that player cannot see dummy aura is cancelled when puppet is far away.
--HG-- branch : trunk
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@@ -282,11 +282,6 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
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virtual void Update(const uint32&);
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void MessageBroadcast(Player *, WorldPacket *, bool to_self);
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void MessageBroadcast(WorldObject *, WorldPacket *);
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void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
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void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
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void PlayerRelocation(Player *, float x, float y, float z, float angl);
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void CreatureRelocation(Creature *creature, float x, float y, float, float);
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