Core/DBLayer: Use prepared statements in Player::SaveToDB. Also split the function up between an INSERT part (new character creation) and UPDATE part (existing character).
This commit is contained in:
@@ -279,10 +279,8 @@ uint32 PlayerTaxi::GetCurrentTaxiPath() const
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std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
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std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
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{
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{
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ss << '\'';
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for (uint8 i = 0; i < TaxiMaskSize; ++i)
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for (uint8 i = 0; i < TaxiMaskSize; ++i)
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ss << taxi.m_taximask[i] << ' ';
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ss << taxi.m_taximask[i] << ' ';
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ss << '\'';
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return ss;
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return ss;
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}
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}
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@@ -18256,7 +18254,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
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/*** SAVE SYSTEM ***/
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/*** SAVE SYSTEM ***/
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/*********************************************************/
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/*********************************************************/
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void Player::SaveToDB()
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void Player::SaveToDB(bool create /*=false*/)
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{
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{
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// delay auto save at any saves (manual, in code, or autosave)
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// delay auto save at any saves (manual, in code, or autosave)
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m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
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m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
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@@ -18274,156 +18272,232 @@ void Player::SaveToDB()
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sLog->outDebug(LOG_FILTER_UNITS, "The value of player %s at save: ", m_name.c_str());
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sLog->outDebug(LOG_FILTER_UNITS, "The value of player %s at save: ", m_name.c_str());
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outDebugValues();
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outDebugValues();
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std::string sql_name = m_name;
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PreparedStatement* stmt = NULL;
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CharacterDatabase.EscapeString(sql_name);
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uint16 index = 0;
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std::ostringstream ss;
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if (create)
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ss << "REPLACE INTO characters (guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
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"map, instance_id, instance_mode_mask, position_x, position_y, position_z, orientation, "
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"taximask, online, cinematic, "
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"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
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"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
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"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
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"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
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"power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels) VALUES ("
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<< GetGUIDLow() << ','
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<< GetSession()->GetAccountId() << ", '"
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<< sql_name << "', "
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<< uint32(getRace()) << ','
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<< uint32(getClass()) << ','
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<< uint32(getGender()) << ','
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<< uint32(getLevel()) << ','
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<< GetUInt32Value(PLAYER_XP) << ','
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<< GetMoney() << ','
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<< GetUInt32Value(PLAYER_BYTES) << ','
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<< GetUInt32Value(PLAYER_BYTES_2) << ','
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<< GetUInt32Value(PLAYER_FLAGS) << ',';
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if (!IsBeingTeleported())
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{
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{
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ss << GetMapId() << ','
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//! Insert query
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<< (uint32)GetInstanceId() << ','
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//! TO DO: Filter out more redundant fields that can take their default value at player create
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<< uint32(uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4) << ','
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHARACTER);
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<< finiteAlways(GetPositionX()) << ','
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stmt->setUInt32(index++, GetGUIDLow());
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<< finiteAlways(GetPositionY()) << ','
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stmt->setUInt32(index++, GetSession()->GetAccountId());
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<< finiteAlways(GetPositionZ()) << ','
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stmt->setString(index++, GetName());
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<< finiteAlways(GetOrientation()) << ',';
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stmt->setUInt8(index++, getRace());
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stmt->setUInt8(index++, getClass());
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stmt->setUInt8(index++, getGender());
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stmt->setUInt8(index++, getLevel());
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
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stmt->setUInt32(index++, GetMoney());
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES));
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2));
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
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stmt->setUInt16(index++, (uint16)GetMapId());
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stmt->setUInt32(index++ , (uint32)GetInstanceId());
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stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
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stmt->setFloat(index++, finiteAlways(GetPositionX()));
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stmt->setFloat(index++, finiteAlways(GetPositionY()));
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stmt->setFloat(index++, finiteAlways(GetPositionZ()));
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stmt->setFloat(index++, finiteAlways(GetOrientation()));
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std::ostringstream ss;
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ss << m_taxi;
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stmt->setString(index++, ss.str());
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stmt->setUInt8(index++, m_cinematic);
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stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
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stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
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stmt->setFloat(index++, finiteAlways(m_rest_bonus));
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stmt->setUInt32(index++, uint32(time(NULL)));
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stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
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//save, far from tavern/city
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//save, but in tavern/city
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stmt->setUInt32(index++, m_resetTalentsCost);
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stmt->setUInt32(index++, m_resetTalentsTime);
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stmt->setUInt16(index++, (uint16)m_ExtraFlags);
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stmt->setUInt8(index++, m_stableSlots);
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stmt->setUInt16(index++, (uint16)m_atLoginFlags);
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stmt->setUInt16(index++, GetZoneId());
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stmt->setUInt32(index++, m_deathExpireTime);
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ss.str().clear();
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ss << m_taxi.SaveTaxiDestinationsToString();
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stmt->setString(index++, ss.str());
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stmt->setUInt32(index++, GetArenaPoints());
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stmt->setUInt32(index++, GetHonorPoints());
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
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stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
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stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
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stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
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stmt->setUInt16(index++, (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE));
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stmt->setUInt32(index++, GetHealth());
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for (uint32 i = 0; i < MAX_POWERS; ++i)
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stmt->setUInt32(index++, GetPower(Powers(i)));
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stmt->setUInt32(index++, GetSession()->GetLatency());
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stmt->setUInt8(index++, m_specsCount);
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stmt->setUInt8(index++, m_activeSpec);
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ss.str().clear();
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for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
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ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
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stmt->setString(index++, ss.str());
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ss.str().clear();
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// cache equipment...
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for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
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ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
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stmt->setString(index++, ss.str());
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ss.str().clear();
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// ...and bags for enum opcode
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for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
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{
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if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
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ss << item->GetEntry();
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else
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ss << '0';
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ss << " 0 ";
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}
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stmt->setString(index++, ss.str());
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
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ss.str().clear();
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for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
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ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i);
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stmt->setString(index++, ss.str());
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stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
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stmt->setUInt32(index++, m_grantableLevels);
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}
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}
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else
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else
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{
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{
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ss << GetTeleportDest().GetMapId() << ','
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// Update query
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<< (uint32)0 << ','
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
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<< uint32(uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4) << ','
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stmt->setString(index++, GetName());
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<< finiteAlways(GetTeleportDest().GetPositionX()) << ','
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stmt->setUInt8(index++, getRace());
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<< finiteAlways(GetTeleportDest().GetPositionY()) << ','
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stmt->setUInt8(index++, getClass());
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<< finiteAlways(GetTeleportDest().GetPositionZ()) << ','
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stmt->setUInt8(index++, getGender());
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<< finiteAlways(GetTeleportDest().GetOrientation()) << ',';
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stmt->setUInt8(index++, getLevel());
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}
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
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stmt->setUInt32(index++, GetMoney());
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES));
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2));
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
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ss << m_taxi << ','; // string with TaxiMaskSize numbers
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if (!IsBeingTeleported())
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{
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ss << (IsInWorld() ? 1 : 0) << ',';
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stmt->setUInt16(index++, (uint16)GetMapId());
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stmt->setUInt32(index++, (uint32)GetInstanceId());
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ss << uint32(m_cinematic) << ',';
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stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
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stmt->setFloat(index++, finiteAlways(GetPositionX()));
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ss << m_Played_time[PLAYED_TIME_TOTAL] << ',';
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stmt->setFloat(index++, finiteAlways(GetPositionY()));
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ss << m_Played_time[PLAYED_TIME_LEVEL] << ',';
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stmt->setFloat(index++, finiteAlways(GetPositionZ()));
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stmt->setFloat(index++, finiteAlways(GetOrientation()));
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ss << finiteAlways(m_rest_bonus) << ',';
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}
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ss << uint32(time(NULL)) << ',';
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ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ',';
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//save, far from tavern/city
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//save, but in tavern/city
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ss << m_resetTalentsCost << ',';
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ss << uint32(m_resetTalentsTime) << ',';
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ss << finiteAlways(m_movementInfo.t_pos.GetPositionX()) << ',';
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ss << finiteAlways(m_movementInfo.t_pos.GetPositionY()) << ',';
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ss << finiteAlways(m_movementInfo.t_pos.GetPositionZ()) << ',';
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ss << finiteAlways(m_movementInfo.t_pos.GetOrientation()) << ',';
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if (m_transport)
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ss << m_transport->GetGUIDLow();
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else
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ss << '0';
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ss << ',';
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ss << m_ExtraFlags << ',';
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ss << uint32(m_stableSlots) << ','; // to prevent save uint8 as char
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ss << uint32(m_atLoginFlags) << ',';
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ss << GetZoneId() << ',';
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ss << uint32(m_deathExpireTime) << ", '";
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ss << m_taxi.SaveTaxiDestinationsToString() << "', ";
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ss << GetArenaPoints() << ',';
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ss << GetHonorPoints() << ',';
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ss << GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION) << ',';
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ss << GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION) << ',';
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ss << GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS) << ',';
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ss << GetUInt16Value(PLAYER_FIELD_KILLS, 0) << ',';
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ss << GetUInt16Value(PLAYER_FIELD_KILLS, 1) << ',';
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ss << GetUInt32Value(PLAYER_CHOSEN_TITLE) << ',';
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ss << GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES) << ',';
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ss << GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX) << ',';
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ss << (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE) << ',';
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ss << GetHealth();
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for (uint32 i = 0; i < MAX_POWERS; ++i)
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ss << ',' << GetPower(Powers(i));
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ss << ',';
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ss << GetSession()->GetLatency();
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ss << ',';
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ss << uint32(m_specsCount);
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ss << ',';
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ss << uint32(m_activeSpec) << ", '";
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for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
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ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
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// cache equipment...
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ss << "', '";
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for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
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ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
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// ...and bags for enum opcode
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for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
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{
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if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
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ss << item->GetEntry();
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else
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else
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ss << '0';
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{
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ss << " 0 ";
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stmt->setUInt16(index++, (uint16)GetTeleportDest().GetMapId());
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stmt->setUInt32(index++, (uint32)0);
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stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
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stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionX()));
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stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionY()));
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stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionZ()));
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stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetOrientation()));
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}
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std::ostringstream ss;
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ss << m_taxi;
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stmt->setString(index++, ss.str());
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stmt->setUInt8(index++, m_cinematic);
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stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
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stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
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stmt->setFloat(index++, finiteAlways(m_rest_bonus));
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stmt->setUInt32(index++, uint32(time(NULL)));
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stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
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//save, far from tavern/city
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//save, but in tavern/city
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stmt->setUInt32(index++, m_resetTalentsCost);
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stmt->setUInt32(index++, m_resetTalentsTime);
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stmt->setUInt16(index++, (uint16)m_ExtraFlags);
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stmt->setUInt8(index++, m_stableSlots);
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stmt->setUInt16(index++, (uint16)m_atLoginFlags);
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stmt->setUInt16(index++, GetZoneId());
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stmt->setUInt32(index++, m_deathExpireTime);
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ss.str().clear();
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ss << m_taxi.SaveTaxiDestinationsToString();
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stmt->setString(index++, ss.str());
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stmt->setUInt32(index++, GetArenaPoints());
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stmt->setUInt32(index++, GetHonorPoints());
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
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stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
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stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
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stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
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|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
|
||||||
|
stmt->setUInt16(index++, (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE));
|
||||||
|
stmt->setUInt32(index++, GetHealth());
|
||||||
|
|
||||||
|
for (uint32 i = 0; i < MAX_POWERS; ++i)
|
||||||
|
stmt->setUInt32(index++, GetPower(Powers(i)));
|
||||||
|
|
||||||
|
stmt->setUInt32(index++, GetSession()->GetLatency());
|
||||||
|
|
||||||
|
stmt->setUInt8(index++, m_specsCount);
|
||||||
|
stmt->setUInt8(index++, m_activeSpec);
|
||||||
|
|
||||||
|
ss.str().clear();
|
||||||
|
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
|
||||||
|
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
|
||||||
|
stmt->setString(index++, ss.str());
|
||||||
|
|
||||||
|
ss.str().clear();
|
||||||
|
// cache equipment...
|
||||||
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
|
||||||
|
ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
|
||||||
|
stmt->setString(index++, ss.str());
|
||||||
|
|
||||||
|
ss.str().clear();
|
||||||
|
// ...and bags for enum opcode
|
||||||
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
||||||
|
{
|
||||||
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
||||||
|
ss << item->GetEntry();
|
||||||
|
else
|
||||||
|
ss << '0';
|
||||||
|
ss << " 0 ";
|
||||||
|
}
|
||||||
|
|
||||||
|
stmt->setString(index++, ss.str());
|
||||||
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
|
||||||
|
|
||||||
|
ss.str().clear();
|
||||||
|
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
|
||||||
|
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i);
|
||||||
|
|
||||||
|
stmt->setString(index++, ss.str());
|
||||||
|
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
|
||||||
|
stmt->setUInt32(index++, m_grantableLevels);
|
||||||
|
|
||||||
|
stmt->setUInt8(index++, IsInWorld() ? 1 : 0);
|
||||||
|
// Index
|
||||||
|
stmt->setUInt32(index++, GetGUIDLow());
|
||||||
}
|
}
|
||||||
|
|
||||||
ss << "',";
|
|
||||||
|
|
||||||
ss << GetUInt32Value(PLAYER_AMMO_ID) << ", '";
|
|
||||||
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
|
|
||||||
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
|
|
||||||
|
|
||||||
ss << "',";
|
|
||||||
ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2));
|
|
||||||
ss << ",";
|
|
||||||
ss << uint32(m_grantableLevels);
|
|
||||||
ss << ')';
|
|
||||||
|
|
||||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||||
|
|
||||||
trans->Append(ss.str().c_str());
|
trans->Append(stmt);
|
||||||
|
|
||||||
if (m_mailsUpdated) //save mails only when needed
|
if (m_mailsUpdated) //save mails only when needed
|
||||||
_SaveMail(trans);
|
_SaveMail(trans);
|
||||||
|
|||||||
@@ -1531,7 +1531,7 @@ class Player : public Unit, public GridObject<Player>
|
|||||||
/*** SAVE SYSTEM ***/
|
/*** SAVE SYSTEM ***/
|
||||||
/*********************************************************/
|
/*********************************************************/
|
||||||
|
|
||||||
void SaveToDB();
|
void SaveToDB(bool create = false);
|
||||||
void SaveInventoryAndGoldToDB(SQLTransaction& trans); // fast save function for item/money cheating preventing
|
void SaveInventoryAndGoldToDB(SQLTransaction& trans); // fast save function for item/money cheating preventing
|
||||||
void SaveGoldToDB(SQLTransaction& trans);
|
void SaveGoldToDB(SQLTransaction& trans);
|
||||||
|
|
||||||
|
|||||||
@@ -658,7 +658,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
|
|||||||
newChar.SetAtLoginFlag(AT_LOGIN_FIRST); // First login
|
newChar.SetAtLoginFlag(AT_LOGIN_FIRST); // First login
|
||||||
|
|
||||||
// Player created, save it now
|
// Player created, save it now
|
||||||
newChar.SaveToDB();
|
newChar.SaveToDB(true);
|
||||||
createInfo->CharCount += 1;
|
createInfo->CharCount += 1;
|
||||||
|
|
||||||
SQLTransaction trans = LoginDatabase.BeginTransaction();
|
SQLTransaction trans = LoginDatabase.BeginTransaction();
|
||||||
|
|||||||
@@ -300,4 +300,20 @@ void CharacterDatabaseConnection::DoPrepareStatements()
|
|||||||
// For loading and deleting expired auctions at startup
|
// For loading and deleting expired auctions at startup
|
||||||
PREPARE_STATEMENT(CHAR_LOAD_EXPIRED_AUCTIONS, "SELECT id, auctioneerguid, itemguid, itemEntry, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE ah.time <= ?", CONNECTION_SYNCH)
|
PREPARE_STATEMENT(CHAR_LOAD_EXPIRED_AUCTIONS, "SELECT id, auctioneerguid, itemguid, itemEntry, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE ah.time <= ?", CONNECTION_SYNCH)
|
||||||
|
|
||||||
|
// Player saving
|
||||||
|
PREPARE_STATEMENT(CHAR_ADD_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
|
||||||
|
"map, instance_id, instance_mode_mask, position_x, position_y, position_z, orientation, "
|
||||||
|
"taximask, cinematic, "
|
||||||
|
"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
|
||||||
|
"extra_flags, stable_slots, at_login, zone, "
|
||||||
|
"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
|
||||||
|
"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
|
||||||
|
"power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels) VALUES "
|
||||||
|
"(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC);
|
||||||
|
PREPARE_STATEMENT(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,playerBytes=?,playerBytes2=?,playerFlags=?,"
|
||||||
|
"map=?,instance_id=?,instance_mode_mask=?,position_x=?,position_y=?,position_z=?,orientation=?,taximask=?,cinematic=?,totaltime=?,leveltime=?,rest_bonus=?,"
|
||||||
|
"logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?,"
|
||||||
|
"arenaPoints=?,totalHonorPoints=?,todayHonorPoints=?,yesterdayHonorPoints=?,totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?,knownCurrencies=?,"
|
||||||
|
"watchedFaction=?,drunk=?,health=?,power1=?,power2=?,power3=?,power4=?,power5=?,power6=?,power7=?,latency=?,speccount=?,activespec=?,exploredZones=?,"
|
||||||
|
"equipmentCache=?,ammoId=?,knownTitles=?,actionBars=?,grantableLevels=?,online=? WHERE guid=?", CONNECTION_ASYNC);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -275,6 +275,9 @@ enum CharacterDatabaseStatements
|
|||||||
|
|
||||||
CHAR_LOAD_EXPIRED_AUCTIONS,
|
CHAR_LOAD_EXPIRED_AUCTIONS,
|
||||||
|
|
||||||
|
CHAR_ADD_CHARACTER,
|
||||||
|
CHAR_UPD_CHARACTER,
|
||||||
|
|
||||||
MAX_CHARACTERDATABASE_STATEMENTS,
|
MAX_CHARACTERDATABASE_STATEMENTS,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user