Change GetSpellSpecific() to have SpellEntry argument instead of ID, this saves lookups in spellstore for entries we already have.
--HG-- branch : trunk
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@@ -187,7 +187,7 @@ enum SpellLinkedType
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SPELL_LINK_REMOVE = 0,
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};
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SpellSpecific GetSpellSpecific(uint32 spellId);
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SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo);
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AuraState GetSpellAuraState(SpellEntry const * spellInfo);
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// Different spell properties
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