[8162] Fixed applying random enchantments to quest rewarded items. Author: ApoC

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-12 18:01:47 +08:00
parent 8a0427c70f
commit 721782b259
+8 -8
View File
@@ -1720,7 +1720,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
SetFallInformation(0, z);
// code for finish transfer called in WorldSession::HandleMovementOpcodes()
// code for finish transfer called in WorldSession::HandleMovementOpcodes()
// at client packet MSG_MOVE_TELEPORT_ACK
SetSemaphoreTeleportNear(true);
// near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
@@ -5706,7 +5706,7 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
}
// it create new button (NEW state) if need or return existed
// it create new button (NEW state) if need or return existed
ActionButton& ab = m_actionButtons[button];
// set data and update to CHANGED if not NEW
@@ -12951,12 +12951,12 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
if (pQuest->GetRewChoiceItemsCount() > 0)
{
if (pQuest->RewChoiceItemId[reward])
if (uint32 itemId = pQuest->RewChoiceItemId[reward])
{
ItemPosCountVec dest;
if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pQuest->RewChoiceItemId[reward], pQuest->RewChoiceItemCount[reward] ) == EQUIP_ERR_OK)
if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewChoiceItemCount[reward] ) == EQUIP_ERR_OK)
{
Item* item = StoreNewItem( dest, pQuest->RewChoiceItemId[reward], true);
Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
SendNewItem(item, pQuest->RewChoiceItemCount[reward], true, false);
}
}
@@ -12966,12 +12966,12 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
{
for (uint32 i=0; i < pQuest->GetRewItemsCount(); ++i)
{
if (pQuest->RewItemId[i])
if (uint32 itemId = pQuest->RewItemId[i])
{
ItemPosCountVec dest;
if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pQuest->RewItemId[i], pQuest->RewItemCount[i] ) == EQUIP_ERR_OK)
if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewItemCount[i] ) == EQUIP_ERR_OK)
{
Item* item = StoreNewItem( dest, pQuest->RewItemId[i], true);
Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
SendNewItem(item, pQuest->RewItemCount[i], true, false);
}
}