[8162] Fixed applying random enchantments to quest rewarded items. Author: ApoC
--HG-- branch : trunk
This commit is contained in:
+6
-6
@@ -12951,12 +12951,12 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
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if (pQuest->GetRewChoiceItemsCount() > 0)
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{
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if (pQuest->RewChoiceItemId[reward])
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if (uint32 itemId = pQuest->RewChoiceItemId[reward])
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{
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ItemPosCountVec dest;
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if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pQuest->RewChoiceItemId[reward], pQuest->RewChoiceItemCount[reward] ) == EQUIP_ERR_OK)
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if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewChoiceItemCount[reward] ) == EQUIP_ERR_OK)
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{
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Item* item = StoreNewItem( dest, pQuest->RewChoiceItemId[reward], true);
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Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
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SendNewItem(item, pQuest->RewChoiceItemCount[reward], true, false);
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}
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}
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@@ -12966,12 +12966,12 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
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{
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for (uint32 i=0; i < pQuest->GetRewItemsCount(); ++i)
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{
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if (pQuest->RewItemId[i])
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if (uint32 itemId = pQuest->RewItemId[i])
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{
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ItemPosCountVec dest;
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if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pQuest->RewItemId[i], pQuest->RewItemCount[i] ) == EQUIP_ERR_OK)
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if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewItemCount[i] ) == EQUIP_ERR_OK)
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{
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Item* item = StoreNewItem( dest, pQuest->RewItemId[i], true);
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Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
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SendNewItem(item, pQuest->RewItemCount[i], true, false);
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}
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}
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