Implement option to use delay in ForcedDespawn for creature, allow use delayed forced despawn also in EAI, by NoFantasy.
--HG-- branch : trunk
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@@ -387,7 +387,12 @@ struct CreatureEventAI_Action
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{
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uint32 sheath;
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} set_sheath;
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// ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42
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// ACTION_T_FORCE_DESPAWN = 41
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struct
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{
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uint32 msDelay;
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} forced_despawn;
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// ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42
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struct
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{
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uint32 hp_level;
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