Implement option to use delay in ForcedDespawn for creature, allow use delayed forced despawn also in EAI, by NoFantasy.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2010-01-16 19:51:59 +03:00
parent a29727e423
commit 720318e856
4 changed files with 37 additions and 5 deletions
+6 -1
View File
@@ -387,7 +387,12 @@ struct CreatureEventAI_Action
{
uint32 sheath;
} set_sheath;
// ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42
// ACTION_T_FORCE_DESPAWN = 41
struct
{
uint32 msDelay;
} forced_despawn;
// ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42
struct
{
uint32 hp_level;