*Add script sql for nexus. By PSZ

*Thanks to onkelz28 for preparing the patch

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-09 17:06:45 -05:00
parent 6b038c7d85
commit 7201bb7aeb
8 changed files with 205 additions and 7 deletions
@@ -58,7 +58,7 @@ struct TRINITY_DLL_DECL boss_anomalusAI : public ScriptedAI
{
boss_anomalusAI(Creature *c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
pInstance = c->GetInstanceData();
Reset();
HeroicMode = c->GetMap()->IsHeroic();
}
@@ -196,7 +196,7 @@ struct TRINITY_DLL_DECL mob_chaotic_riftAI : public Scripted_NoMovementAI
{
mob_chaotic_riftAI(Creature *c) : Scripted_NoMovementAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
pInstance = c->GetInstanceData();
Reset();
}
@@ -45,7 +45,7 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI
{
boss_keristraszaAI(Creature *c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
pInstance = c->GetInstanceData();
HeroicMode = m_creature->GetMap()->IsHeroic();
Reset();
}
@@ -60,7 +60,7 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
{
boss_magus_telestraAI(Creature* c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
pInstance = c->GetInstanceData();
Reset();
HeroicMode = c->GetMap()->IsHeroic();
}
@@ -54,7 +54,7 @@ struct TRINITY_DLL_DECL boss_ormorokAI : public ScriptedAI
{
boss_ormorokAI(Creature *c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
pInstance = c->GetInstanceData();
Reset();
HeroicMode = c->GetMap()->IsHeroic();
}
@@ -148,7 +148,7 @@ struct TRINITY_DLL_DECL instance_nexus : public ScriptedInstance
std::string GetSaveData()
{
return strInstData.c_str();
return strInstData;
}
void Load(const char* chrIn)