Add helper Player::GetAverageItemLevel() function for future use in Dungeon Finder and vehicle scaling.
--HG-- branch : trunk
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@@ -2347,6 +2347,8 @@ class Player : public Unit, public GridObject<Player>
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void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
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Spell * m_spellModTakingSpell;
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float GetAverageItemLevel();
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protected:
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uint32 m_AreaID;
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uint32 m_regenTimerCount;
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