Core/Vehicles: - Prevent client ejecting passengers from non-ejectable seats.
- Chart some more VehicleSeatFlags and VehicleSeatFlagsB. Research by linencloth
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@@ -631,7 +631,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
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if (IS_PLAYER_GUID(guid))
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if (IS_PLAYER_GUID(guid))
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{
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{
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if (Player *plr = ObjectAccessor::FindPlayer(guid))
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if (Player *plr = ObjectAccessor::FindPlayer(guid))
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vehicle->EjectPassenger(plr);
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vehicle->EjectPassenger(plr, GetPlayer());
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else
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else
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sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
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}
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}
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@@ -640,7 +640,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
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{
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{
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if (Unit *unit = ObjectAccessor::GetUnit(*_player, guid)) // creatures can be ejected too from player mounts
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if (Unit *unit = ObjectAccessor::GetUnit(*_player, guid)) // creatures can be ejected too from player mounts
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{
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{
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vehicle->EjectPassenger(unit);
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vehicle->EjectPassenger(unit, GetPlayer());
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unit->ToCreature()->ForcedDespawn(1000);
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unit->ToCreature()->ForcedDespawn(1000);
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}
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}
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else
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else
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