*Rename SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS to SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, and reimplement that aura type.

*Some more research about new aura types.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-07-16 13:20:50 +02:00
parent 5ca1748326
commit 719f13874e
5 changed files with 23 additions and 40 deletions
@@ -354,12 +354,12 @@ enum AuraType
SPELL_AURA_307 = 307,
SPELL_AURA_308 = 308,
SPELL_AURA_309 = 309,
SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS = 310,
SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE = 310,
SPELL_AURA_311 = 311,
SPELL_AURA_312 = 312,
SPELL_AURA_313 = 313,
SPELL_AURA_314 = 314,
SPELL_AURA_315 = 315,
SPELL_AURA_PREVENT_RESSURECTION = 314,
SPELL_AURA_UNDERWATER_WALKING = 315,
SPELL_AURA_PERIODIC_HASTE = 316,
TOTAL_AURAS = 317
};
@@ -355,22 +355,21 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleNULL, //299 unused
&AuraEffect::HandleNoImmediateEffect, //300 SPELL_AURA_SHARE_DAMAGE_PCT implemented in Unit::DealDamage
&AuraEffect::HandleNoImmediateEffect, //301 SPELL_AURA_SCHOOL_HEAL_ABSORB implemented in Unit::CalcHealAbsorb
&AuraEffect::HandleNULL, //302 unused
&AuraEffect::HandleNULL, //303 17 spells
&AuraEffect::HandleNULL, //304 2 spells (alcohol effect?)
&AuraEffect::HandleNULL, //302 0 spells in 3.3.5
&AuraEffect::HandleNULL, //303 SPELL_AURA_MOD_DMG_VESRUS_AURASTATE_PCT? - 22 and 19 look like serverside aurastates (22 - dark, gas cloud, 19 light, ooze)
&AuraEffect::HandleUnused, //304 clientside
&AuraEffect::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED
&AuraEffect::HandleNULL, //306 1 spell
&AuraEffect::HandleNULL, //307 absorb healing?
&AuraEffect::HandleNULL, //306 0 spells in 3.3.5
&AuraEffect::HandleNULL, //307 0 spells in 3.3.5
&AuraEffect::HandleNULL, //308 new aura for hunter traps
&AuraEffect::HandleNULL, //309 absorb healing?
&AuraEffect::HandleNoImmediateEffect, //310 5 spells SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleNULL, //311 0 spells in 3.3
&AuraEffect::HandleNULL, //312 0 spells in 3.3
&AuraEffect::HandleNULL, //313 0 spells in 3.3
&AuraEffect::HandleNULL, //314 1 test spell (reduce duration of silince/magic)
&AuraEffect::HandleNULL, //315 underwater walking
&AuraEffect::HandleNULL, //309 0 spells in 3.3.5
&AuraEffect::HandleNoImmediateEffect, //310 SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE implemented in Spell::CalculateDamageDone
&AuraEffect::HandleNULL, //311 0 spells in 3.3.5
&AuraEffect::HandleNULL, //312 0 spells in 3.3.5
&AuraEffect::HandleNULL, //313 0 spells in 3.3.5
&AuraEffect::HandleNoImmediateEffect, //314 SPELL_AURA_PREVENT_RESSURECTION todo
&AuraEffect::HandleNoImmediateEffect, //315 SPELL_AURA_UNDERWATER_WALKING todo
&AuraEffect::HandleNoImmediateEffect, //316 SPELL_AURA_PERIODIC_HASTE implemented in AuraEffect::CalculatePeriodic
&AuraEffect::HandleNULL
};
AuraEffect::AuraEffect(Aura * base, uint8 effIndex, int32 *baseAmount, Unit * caster) :
@@ -780,7 +779,8 @@ void AuraEffect::CalculatePeriodic(Unit * caster, bool create)
modOwner->ModSpellCastTime(m_spellProto, m_amplitude);
}
// For spells that can benefit from haste
else if (modOwner->HasAuraType(SPELL_AURA_PERIODIC_HASTE)) {
else if (modOwner->HasAuraType(SPELL_AURA_PERIODIC_HASTE))
{
const Unit::AuraEffectList &effList = modOwner->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HASTE);
for (Unit::AuraEffectList::const_iterator itr = effList.begin(), end = effList.end(); itr != end; ++itr)
{